Meet Nynk and Megna!
Desktop Screenshot 2024.09.16 - 00.23.28.17.png

Talkin' Bout "Man Problems"

They're both from the same tribe, but here you can clearly see the physiological differences between a young female Warrior and a more mature Breeder specimen.

Desktop Screenshot 2024.09.15 - 03.09.09.66.png


Nynk Squotta got her last name from her habit of "teabagging" downed opponents' faces during in-clan duels, despite her lack of both a "teabag" and any underwear.
A casual observer might be tempted to suspect that the vast number of challengers she has faced, as well as her striking ratio of victories, has been influenced by this practice.
In that case, the casual observer would be correct.
Nonetheless, verdant cunnilingus aside, she's learned to be a quick and vicious fighter, and all the squatting has given her a robust thigh size.

Megna, the tribe's Shamwow (a female shaman), was once a fertile breeder. She's still a breeder, of course, as evidenced by the strain on her chest-rags, but the loss of her fertility with age has made her ever more eager to sample life's (mostly humanoid, and male) wonders - a breadth of experience that she uses to help advise her tribe in the intricacies of interspecies diplomacy.

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Nynk finds that dealing with humans can be a bit of a pain in the ass.
As such, she eagerly volunteered for the tribe's diplomatic outreach corps (along with
her cousin, Sefa).

About this VAR:
Includes two scenes (screenshots above) with two custom characters. The VAR also contains two appearance presets. Collision presets for ColliderEditor are included. Note that Megna requires both ColliderEditor and Contortionist for her boobs to behave properly. (Or try Naturalis?)

About the models:
Fully custom model sculpts.
Note that my previous goblins were small morphs, like, I sculpted them to be short.
This current set of goblins are full size sculpts, but with gobbo proportions - so resize them as you wish in VAM, I recommend about 0.70.
The benefits of this change is that 1) clothing and hair resize to fit; 2) colliders are too small, instead of too big, so you might have some clipping (without ColliderEditor) but no explosions and penetration WORKS; and 3) normal pose presets work. They don't break the model, need to be adapted, or require "little person" poses.
I feel the model is just more flexible to use overall. Let me know if you agree/disagree!

Nynk's skin is a custom original; Megna uses a modded version of Gasha's human-version skin.
Click to see skin detail, including cute gobby freckles:
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Desktop Screenshot 2024.09.15 - 03.19.52.72.png


About the scenes:
The "Half-Nelson" scene is lightly animated, though I haven't had time yet to spice it up with expressions in Timeline:
NynkNelson1.gif


Thanks for your support! I hope you like my work, please remember to give it a (y) if you'd like to see more like this!
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Syrinxo
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