Walk around Gloria, Kimi, Amber, Natalia, Grace, Yuki, Victoria or Suki in VR and just admire the view. Notes for creators are down below. This is a showcase of a scene made with epiTemplateLite and high-quality textures.
This scene showcases my ideal interface for VR and desktop, fit for any scene.
- The scene comes with a tablet that lets you control the action and set the quality/performance levels.
- In VR, you can call the tablet to your hand with a button on your smartwatch. Send it back to its station by using the same button.
- The toggle on the tablet turns on the scene-specific floating menu. The floating menu rotates to face you
- The lighting is designed to light the subject model in 360 degrees so that you can walk around in room scale.
- The scene is optimized for quality and performance.
- Start, Pause, and Resume buttons to control the animation/action.
- "R" to reset the animation/action.
- "FX" to toggle the effects on/off,
- "C" to switch to the camera view (for desktop use)
- "F" to switch off the fog.
- "L" to turn off the room and switch to a light rig that is attached to her chest.
- A slider to set the brightness by controlling the exposure.
- A button to reset the exposure to the scene default.
The performance/quality settings on the tablet:
- Fast: Low-quality lights, 30fps physics rate, soft physics off, advanced colliders off, tessellation off, TittyMagic off.
- 2: Medium-quality lights, 30fps physics rate, soft physics off, advanced colliders off, tessellation on, TittyMagic off.
- 3: Good-quality lights, 45fps physics rate, soft physics on for the breast (off for glutes), advanced colliders on, tessellation on, TittyMagic on.
- 4: High-quality lights, 45fps physics rate, soft physics on, advanced colliders on, tessellation on, TittyMagic on.
- Quality: Extreme lights, high physics rate, soft physics on, advanced colliders on, tessellation on, TittyMagic on.
- Fast if your PC is a potato. Also click "L" to switch off the room and "F" to switch off the fog.
- 2 to walk around her and enjoy the view. This is the scene default. Looks great.
- 3 to also interact with the breasts.
- 4 to also interact with the glutes.
- Quality if your PC is a beast.
Enjoy!
Warning
The first time you load it, the textures will take time to load. After the game caches the assets, the performance will be much better.
Yes, there are numerous dependencies. If you're a power user, you already have most of them. If you're a new user, you will definitely will need to download most of them for other scenes anyway. And they are all free. You can always use 3 Easy Steps to Start Fresh.
Kimi
Exactly as in VR. The screenshots have no ray tracing, no depth of field, no post-processing in editing.
Gloria
Amber
Natalia
Grace
The floating menu rotates to face you. You can customize her as you wish
There is a second room "Purple Studio" that you can switch to with a single click. It's a combination of the neutral room and the photo studio. You can easily change the color of the room yourself, it is set by the ColorScale plugin by Blazedust.
Notes for Creators
Feel free to use this scene as a template for your scenes even if they are Patreon paid scenes (read the license for details).
The scene is ready for any room scale action because the lighting is 360 degrees and fits all performance levels with the presets controlled by the tablet.
For your own scenes, if you replace and package with your own assets, you should be able to trim 40 of these dependencies. The default look has 8K textures (yet it runs fast), you can replace her too.
I don't have a Patreon, all my stuff is free. I just want more content for VR. It's okay to strip down the customization options etc. to reduce dependencies. I don't need any of my stuff to be referred or anything.
The scene is light. The scene (json) file is only long because the animation is detailed. You can remove the animation and the json file would also be small.
You can bring in any furniture from epiFurniture or the chains and cuffs from the last scene in epiCreator and start animating.
You can bring any other look (like REN's Simone in the following screenshot) and quickly customize them in scene before you animate them. The user will also have the option to tweak them to their liking.
You can also dress them quickly with the presets from epiClothing.
I have tried almost every room asset on the hub. Without a room, you don't feel grounded in VR with a good depth perception, thus immersion suffers. With other rooms like the one in the screenshot below, performance usually suffers. This cell gave me the best quality/performance. It's also the right size for any room scale VR experience, so I stick with it. And the Purple Studio is there as a second alternative. But you can replace the room (epiRoom SubScene atom in the scene) with any room from epiRoom.
If you switch to another room, I'd move the fog sources accordingly and save the resulting fog SubScene under a new name. Edit the floating menu button for the rooms or just remove it.
If you add any buttons for your scene, make sure to save the floating menu SubScene with a different name.
Don't forget to save the starting pose from your own animation as a pose, and edit reset button (R) and the Start button on the tablet to load that pose when triggered. Right now, they are loading the starting pose of this animation.
If you change the order of the plugins on the character, make sure the quality level buttons on the tablet still point to the AutomaticBodySmoother and TittyMagic plugins properly. Save the tablet SubScene with a different name.
As scene creators, we can
• Use Timeline . By default, it won't slow down or speed up the animation depending on your FPS. It will keep it steady.
• Use SPQR Performance. It lets you set the physics rate per scene, bypassing the game settings (without messing with user settings).
With this combination, we can
• Set the game to run as fast as it can be by limiting the physics rate, and still have an animation that doesn't run too fast.
• Set the game to run with the smoothest (high) physics rate that your CPU can push, and still have an animation that doesn't run too slow when you drop frames.
The user's physics cap and High-Quality Physics toggle will still affect the results (quality and performance). But we should be able to fine-tune each scene. This template showcases multiple combinations.
User Instructions
Download and install VaM. Download this package and the txt file that lists its dependencies, and place them in the AddonPackages folder under your VaM installation. Start VaM.
If it's your first time with VaM, you might have to accept a bunch of security options like access to the hub and allowing plugins. Without these, the functionality of VaM is severely limited.
In the menu, go to File/ Open Package Manager / Scan Hub For Missing Packages / Missing Referenced Packages / Download All
Now you have all you need to run this, for free.
Optional but recommended:
Under User Preferences / VR2, pick Male 1 or 2 for VR hands, and turn collision on.
Under User Preferences / Performance, have soft body physics enabled.
To start: Open scene epiTemplate
Credits
I have spent a lot of time putting things together, but it is mostly content that the community has generated over the years. I do not take credit for any of those, nor do I imply any endorsement by the creators.
Animation courtesy of ReignMocap (Idle for model creators - free animation).
Plugins, scripts, clothes, expressions, textures, morphs, hairs, other assets, and ideas are courtesy of AcidBubbles, Androinz, AshAuryn, Blazedust, CheekiBreeki, ClockwiseSilver, CloudCover, CuteSvetlana, Damarmau, DateKnight, ddaamm, DJ, Electric Dreams, everlaster, FallenDancer, frief, geesp0t, hazmhox, Hunting-Succubus, ICannotDie, ivansx, Jackaroo, Jakuubz, JaxZoa, JoyBoy, kemenate, kmsktx, ky1001, Lasseur, LFE, LO, MacGruber, MeshedVR, Miki, ModsCreator, MonsterShinkai, mopedlampe, MR, MrOrange, n00rp, Nobody, noheadnoleg, NoOC, NoStage3, OBO, OrangeGumi, paledriver, PetaZwega, PluginIdea, QBase, Register, registro, Regulus, rernat, Roac, Saint66, Scamp, Spacedog, SPQR, Strelok, SupaRioAmateur, Syrinxo, TenStrip, TGC, TheScenes, TiSeb, ToumeiHitsuji, VaMChan, VamTastic, vamurai, VamTimbo, VamXFan, VeeRifter, Vinput, VL_13, VRAdultFun, VRDollz, WeebU, xstatic, YameteOuji.
For the look in the scene, a modified makeup from Alter3go with elements from Kemenate decals, my custom remix of REN's skins, modified tan lines by DJ, and sweat gloss maps by WeebU and gloss maps by Dragontales were valuable. Alter3go has helped and guided me with my head morphs. For the body morphs, I have used ProjectCanyon Morph Merger between iterations, so I have not been able to keep track of every morph I have used but I am sure I have used some morphs from the greats such as Damarmau, ddaamm, Huz, KarmageddonVAM, KdollMasta, kemenate, Morphs_Mega_Pack, Spacedog, SupaRioAmateur, TenStrip, Vambo, VirtualREM, Wolverine333... Not to mention a lot of the morphs that come with VAM by default. Thankfully, all these people have been very generous to the community and the license on their morphs allows people to build upon them.
License
The license is NC-ND to respect other people's work. You have my permission to use my implementations for your free scenes as long as the original creators allow it. If the original license of something I have implemented is not "NC", thus allowing you to use it on your Patreon scenes, my implementation can also be used.
Possible Future Updates
- BootyMagic when it's ready.
- An updated version of High Performance Volume Lighting if a rectangle base option is added.
For The Best VR Experience
Combine
• Pico 4 or Quest 2.
• Virtual Desktop.
• A PC with a dedicated WiFi 6 router, or Shadow Cloud.
You now have wireless VR.
No cables.
Put a small bathroom rug in the middle of your gameplay space.
You now know where the center is with your feet.
No running into walls.
Start the game, load the scene.
Move only once with the thumbstick so that the main character is in the center (on top of the rug).
You now have wireless roomscale VR where you can walk around her in your room and see her from any angle.
For an AR Experience
You can use the same setup as the VR one above, set your Quest Guardian to Stationary Mode on the rug, step out of it, and look back to see her ghost image in your room in the passthrough that creeps in. Click "L" on the tablet to turn off the virtual room in this AR mode. It will also switch to lights that follow her indefinitely (hence the "L" for lights).