Connect
Major update for VirtualLock. Solving some old issues and allowing you better to define where the player is allowed to look at. You can now define a whole focus area, not just a single point. The reasoning here is that staring at a small point (e.g. the face of your mistress) for a couple of minutes in VR can cause your eyes to "defocus". You can actually loose the "3D" effect, despite being in VR. Allowing the player to look around a bit is essential.

Changelog
  • FocusArea: Instead of a single focus point, VirtualLock now supports multiple FocusArea capsule shapes in the scene. More info:
    • You can freely define radius and height of each capsule. A height of zero just gives you a sphere.
    • The focus area marks the safe area you are allowed to look at, which means where the center of your headset display needs to point at. The Display/Warn/Breach Angle value from VirtualLock measures the angle from the edge of that safe area.
    • E.g. just put FocusArea plugins on a couple of Empty atoms and parent them to some bodyparts.
    • The combined focus area formed by all the plugins in your scene can be drawn as transparent red area via a checkbox on the VirtualLock plugin. See screenshot.
  • VirtualLock: Added checkbox to fix head/hand tracking when used together with Embody. With a PositionLock from Embody, actually the plugin thought the hands were moving when you moved your head.
  • VirtualLock: Fixed issue with the position of the head-up display lagging one frame behind in some situations.
  • VirtualLock: Fixed hand-tracking in Desktop mode.
  • VirtualLock: Added Display Radius/Angle to show UI a bit before triggering a warning.
  • Demo scenes updated with current plugin version. Placed FocusArea's in the first demo scene.
virtualLock.jpg
Just posted a guide on how you could use a Raspberry PI and a Relay board to switch devices like vibrators and E-Stim from VaM. Also philosophizing about the holy grail of VR adult software...detecting your real life (pre-)orgasms to trigger things in VaM:
Just released a new scene specifically made for "Connect" and "VirtualLock":
Your mistress has a mysterious new remote she would like to try...and that's just a condom, right? Maybe it isn't...o_O


(Watch with sound!)


Changelog
  • VirtualLock: Allowing position adjustment for the head-up display. Separate settings for Desktop and VR.
  • Demo scenes updated with current plugin versions.
Version 4 is now free!
Added ability to connect to a Raspberry PI and control its GPIO pins.

Changelog
  • Connect: Implemented UI allowing you to use custom hostname and port to connect to.
  • Connect: Improved error handling.
  • Connect: Improved DNS resolve.
  • ConnectAudio.App repackaged to include source code. For some reason source code was not included in the previous versions.
  • ConnectAudio Documentation with minor updates/changes like fixed typos.
  • ConnectGPIO.App and Documentation added.
  • VirtualLock: Updated to current version of MacGruber_Utils.cs
  • Demo scene 1: Improved the idle animation of the feet so it looks less weird.
  • Demo scene 1: Updated to current package versions of LogicBricks, Essentials and IdlePoser.
  • Demo scene 2: Newly added scene.
1641404373.png MagnetValves.png
Version 3 is now free!
Changelog
  • Making the Connect plugin working again under the new VaM security restrictions. Thanks @ brycerer for reporting the issue, as I only tested it after the big 1.20.77.6 update, but ironically it broke after Meshed did another minor update after that. Anyway, works with 1.20.77.9 now.
  • Updated demo scene with the new technical possibilities of IdlePoser 7. Much more animation variety now and idle stuff going on now.
  • Used the opportunity to try out doing spank animation with IdlePoser, which is now possible thanks to one-way transitions and tweakable easing-curves.
  • Trying to use IdlePoser as a point of interest system for the EyeTargetControl and experimenting with MicroIdle-Anchors via AnimationPatterns.
  • New Look so it will be entirely hub-hosted now after leaving EarlyAccess.
Credits
Changelog for version 2
  • VirtualLock: Improved breach behavior. You can set a timer now how long until it resets.
  • VirtualLock: Produced a little overview showing the state and events, so you know what needs to be hooked to what. See screenshots.
  • VirtualLock: Rearranged plugin UI a bit to be more logical.
  • Demo: Slightly improved light setup which was possible now with yesterdays fixes to SkyMagic.
  • Demo: New SkyMagic custom sky for this particular setup. Previously the sky did not match the actual light setup.
  • Demo: Upgrade to Essentials.6 including the new improved ParentHoldLink script.
  • Demo: A few new metal chains in the background.
  • Demo: Dependencies that were created for this scene have been released as separate resources to make them more reusable/findable: LogicBricks and SecretToys.
  • Demo: New screenshots :)
scene1.jpg scene2.jpg virtualLock_states.jpg
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