Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it.
Has blendshapes for basic operation:
Has non-mesh collision through primitives:
Decimated the vertice count from the original ~600k to ~22k. Mostly done per automation (lot of individual parts though) so there are many small imperfections.
Original model: lee enfield smle mk3 on Sketchfab
Can recommend the contortionist plugin, the defaults angle wrist limits make it challenging to get a proper shouldered grip.
Added bullets also animated by blendshape and fixed errors I won't mention yet. Ejected casing is a seperate atom.
Has blendshapes for basic operation:
Has non-mesh collision through primitives:
Decimated the vertice count from the original ~600k to ~22k. Mostly done per automation (lot of individual parts though) so there are many small imperfections.
Original model: lee enfield smle mk3 on Sketchfab
Can recommend the contortionist plugin, the defaults angle wrist limits make it challenging to get a proper shouldered grip.
Added bullets also animated by blendshape and fixed errors I won't mention yet. Ejected casing is a seperate atom.