Crossbow with separate bolt and blendshapes for animation.
GPU collider compatible collision. (note colliders do not follow blendshapes, hence the bow and string has no collision)
Recommended plugins:
BlendShapes controller for accessing the animation properties.
VAMifier for lighting.
GPU...
-- Contents:
- Dynamic Mesh plugin that auto adjusts mesh collider shape along with CUA blendshapes, at a custom rate per second
- small demo scene with a cube containing 3 blendshapes & UIslider for example use
- every plugin parameter is triggerable & animatable via timeline plugin
-- Example...
A pack of 3x BlendShapes to support creators converting their looks over from Vam1 to Vam2 using Chokaphi's Daz Generations Converter tool or similar.
Morphs (BlendShapes) converted to Genesis 8 with these tools do not take into account the differences between Genesis 2 and 8 base models.
As a...
Hi,
converted full body morphs from my VAM1 to be used in VAM2.
Place the files in the root of your \VAM2\Addons folder. After a VAM2 restart, they will be recognized and added to your games addons.
Haha, first customer addon package for VAM2 ever I guess :p
This a zip file containing the scene files that are used to import Blend Shapes from Daz3D into VaM2 using the Public Addonkit.
These files do not contain Daz3D assets. You will need to install the following Daz3D assets to make use of these files.
Genesis 8 Starter Essentials
Golden Palace...
I've not seen many assets utilize BlendShapes, so I'll spread some awareness on how to make them. It's really quite simple.
BlendShapes, as Unity calls them, are basically what morphs are to a person, but for CUAs. Moving select vertices around toward a set position, in real time.
This rifle I...
Dependencies are for the demo scene only. The leeenfield.var has none.
Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it.
Has blendshapes for basic operation:
Has non-mesh collision through primitives:
Decimated the vertice count from the...
BlendShapes
Screenshot using the amazing asset by @Orange*Gumi - thanks for letting me show it!
NOTE: The asset shown in the screenshot is an example of what can be made with blend shapes; let me know if you make CUAs with blend shapes and I'll reference a few examples here!
Animate or...
Small utilities I made that didn't merit their own package.
TimeScaleController.cs
Allows triggers that affect time scale.
FieldOfViewController.cs
Controls the FoV (zoom) of the camera on Desktop.
CameraNearClipPlane.cs
Changes the camera clip plane, to see through walls or see VERY large...