• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

blendshapes

  1. Crossbow

    Assets + Accessories Crossbow 1.0
    Hub-Hosted VAR CC BY

    Crossbow with separate bolt and blendshapes for animation. GPU collider compatible collision. (note colliders do not follow blendshapes, hence the bow and string has no collision) Recommended plugins: BlendShapes controller for accessing the animation properties. VAMifier for lighting. GPU...
  2. Dynamic Mesh - CUA Tool

    Plugins + Scripts Dynamic Mesh - CUA Tool 1
    Hub-Hosted VAR CC BY-SA

    -- Contents: - Dynamic Mesh plugin that auto adjusts mesh collider shape along with CUA blendshapes, at a custom rate per second - small demo scene with a cube containing 3 blendshapes & UIslider for example use - every plugin parameter is triggerable & animatable via timeline plugin -- Example...
  3. Genesis2 female clones for characters converted from Vam1 to Vam2

    Blend Shapes Genesis2 female clones for characters converted from Vam1 to Vam2 1.0

    A pack of 3x BlendShapes to support creators converting their looks over from Vam1 to Vam2 using Chokaphi's Daz Generations Converter tool or similar. Morphs (BlendShapes) converted to Genesis 8 with these tools do not take into account the differences between Genesis 2 and 8 base models. As a...
  4. Three full body blendshapes for VAM2

    Blend Shapes Three full body blendshapes for VAM2 1.0.1

    Hi, converted full body morphs from my VAM1 to be used in VAM2. Place the files in the root of your \VAM2\Addons folder. After a VAM2 restart, they will be recognized and added to your games addons. Haha, first customer addon package for VAM2 ever I guess :p
  5. Daz3D Scene files for VaM2 Base Figures.

    Guides Daz3D Scene files for VaM2 Base Figures. 1

    This a zip file containing the scene files that are used to import Blend Shapes from Daz3D into VaM2 using the Public Addonkit. These files do not contain Daz3D assets. You will need to install the following Daz3D assets to make use of these files. Genesis 8 Starter Essentials Golden Palace...
  6. CUA BlendShapes

    Guides CUA BlendShapes

    I've not seen many assets utilize BlendShapes, so I'll spread some awareness on how to make them. It's really quite simple. BlendShapes, as Unity calls them, are basically what morphs are to a person, but for CUAs. Moving select vertices around toward a set position, in real time. This rifle I...
  7. Bolt action rifle

    Assets + Accessories Bolt action rifle 2.0
    Hub-Hosted VAR CC BY

    Dependencies are for the demo scene only. The leeenfield.var has none. Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it. Has blendshapes for basic operation: Has non-mesh collision through primitives: Decimated the vertice count from the...
  8. CustomUnityAsset BlendShapes Controller

    Plugins + Scripts CustomUnityAsset BlendShapes Controller v1.0.1
    Hub-Hosted VAR CC BY-SA

    BlendShapes Screenshot using the amazing asset by @Orange*Gumi - thanks for letting me show it! NOTE: The asset shown in the screenshot is an example of what can be made with blend shapes; let me know if you make CUAs with blend shapes and I'll reference a few examples here! Animate or...
  9. Resource icon

    Plugins + Scripts Utilities v1.4.1
    Hub-Hosted VAR CC BY-SA

    Small utilities I made that didn't merit their own package. TimeScaleController.cs Allows triggers that affect time scale. FieldOfViewController.cs Controls the FoV (zoom) of the camera on Desktop. CameraNearClipPlane.cs Changes the camera clip plane, to see through walls or see VERY large...
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