• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Controller Adjust

Plugins + Scripts Controller Adjust

Download [<1 MB]
A small plugin that lets you move the anchor point between the controller and body.

The intended use is to help with mocap, where it'll allow the mocap tracker and VAM controller to be aligned to the same part of the body.

It can help with general animation as well, like if you want the hand controller to track the palms rather than the wrists.

Thanks to @VamTimbo for the idea.
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Latest updates

  1. Improvements for model behavior on adjust

    The body should hold more still when adjusting the controllers. Still not perfect, but seems...
  2. Minor fix

    Found a nicer way to apply rotation offsets.
  3. Minor fix

    Y and Z rotation now applies a negative offset on the symmetric controller.

Latest reviews

Positive
sqd
Version: 1
Posted:
Been looking for something like this. Always wondered why the Person atom's anchor point can be moved, but not everything else.

Currently not all controllers are included it seems, but it's enough for me to play around with.
Upvote 0
Positive
Version: 1
Posted:
I have a feeling this might become one of the most consequential, yet most overlooked plugins ever - combined with the 'rails' plugin, the possibilities of VaM-animation workflow just exploded ...
Upvote 0
Positive
Version: 1
Posted:
Thank you for all your great plugins. Like your other work, this one can be very useful in so many ways!
Upvote 0
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