I imported a timeline animation from a scene i downloaded (created by other user), and paste to another one. In that animation, the person walks shortly, then starts dancing. So, what i want to do is: keep the original walking path, add keyframes to make the person walk longer to another location, and start dancing in the new location with the original animation. The problem is i can't find a way to make the atom walk "from point A to point B" in the added keyframes: The original animation has no root control target, the atom still moves forward... looks like there is a path "embedded" somewhat into animation, but can't find the point (if i add the root control target in animation, it seems to "conflict" with the location set into original one). I'm just wondering how does the atom follow its path and how to replicate that behavior with no root control target in anim, I'm surely missing something, maybe a simple thing, but i've been searching into guides and the scene itself with no success.
Some info:
I exported the animation from original scene, imported in the new scene, and split in2 parts, then i imported a "walking in place" animation and merged between the previously splitted parts (i also tried blending the 3 different animations without merging).
I want the atom to move forward along with the walking animation.
There is no animation pattern either in the original scene and the new one, just timeline.
Some info:
I exported the animation from original scene, imported in the new scene, and split in2 parts, then i imported a "walking in place" animation and merged between the previously splitted parts (i also tried blending the 3 different animations without merging).
I want the atom to move forward along with the walking animation.
There is no animation pattern either in the original scene and the new one, just timeline.
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