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Struggling with animation

Resio

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Jul 24, 2024
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I imported a timeline animation from a scene i downloaded (created by other user), and paste to another one. In that animation, the person walks shortly, then starts dancing. So, what i want to do is: keep the original walking path, add keyframes to make the person walk longer to another location, and start dancing in the new location with the original animation. The problem is i can't find a way to make the atom walk "from point A to point B" in the added keyframes: The original animation has no root control target, the atom still moves forward... looks like there is a path "embedded" somewhat into animation, but can't find the point (if i add the root control target in animation, it seems to "conflict" with the location set into original one). I'm just wondering how does the atom follow its path and how to replicate that behavior with no root control target in anim, I'm surely missing something, maybe a simple thing, but i've been searching into guides and the scene itself with no success.
Some info:
I exported the animation from original scene, imported in the new scene, and split in2 parts, then i imported a "walking in place" animation and merged between the previously splitted parts (i also tried blending the 3 different animations without merging).
I want the atom to move forward along with the walking animation.
There is no animation pattern either in the original scene and the new one, just timeline.
 
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It is unfortunately very cumbersome to do walking animations in VaM, or any movement not on a certain spot in general. Thats why most scenes just jump from setting to setting, only offering limited or no transfer animations.

That said, for your walking animation, you have to move the root control in the right pace to match your walking in place animation. Its hard work to make everything look smooth and natural.
 
Walking animations, or any transitional animations from pose1 to pose2 are hard to do and pointless most of the time, people just want to skip them and go to juicy sexy animations most of the time,
so its best to use save pose feature of timeline, so your character will move instantly from sexyanimation1 to sexyanimation2 (y)

But if you want to do long walk animation, you can just duplicate your animation as many times as you need, and shift each new animation starting position to the end position of previous animation and play it one after the other,
and you can just merge them together into one long animation, you probably will have to shift root position using Bulk->Offset controllers->Move relative to root :unsure:
 
Walking animations, or any transitional animations from pose1 to pose2 are hard to do and pointless most of the time, people just want to skip them and go to juicy sexy animations most of the time,
so its best to use save pose feature of timeline, so your character will move instantly from sexyanimation1 to sexyanimation2 (y)

But if you want to do long walk animation, you can just duplicate your animation as many times as you need, and shift each new animation starting position to the end position of previous animation and play it one after the other,
and you can just merge them together into one long animation, you probably will have to shift root position using Bulk->Offset controllers->Move relative to root :unsure:
I honestly find most vam scenes quote silly since if i want porn, I've got it... even in VR. What i'm trying to create with VAM is something more creative (and there are creators that do that too, mostly paid, but I ain't got the skills unfortunately). Anyway, it was too challenging to make that tailored animation in timeline: VAM has some good built-in walking animations that almost need no setup and since what i need is just the character walk straight for a few meters, i think i can alternate timeline anims with built-in ones. Can be a Little tricky to make a seamless sequence, but it should work with just an accurate setup of triggers and controls.
 
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