gameguy199
New member
Hello all.
im trying to make superhero themed animation that involves a character flying upwards from the streets to the rooftops, to meet another character.
Thing is, when the character comes to a stop at the end of the animation the physics get a littl wonky.
Basically becomes of the momentum the body wants to keep going and it sorta bounces and jostles a bit before oming to a stop.
Ive toyed aound with the joints, stiffness, bounciness and damper settings, but i just cant seem to eleminate this effect,
I did discover that completely turning off the physics for the model does stop the effect, but im hoping to find a way to do this and leave the physics on.
does anyone have any ideas?
im trying to make superhero themed animation that involves a character flying upwards from the streets to the rooftops, to meet another character.
Thing is, when the character comes to a stop at the end of the animation the physics get a littl wonky.
Basically becomes of the momentum the body wants to keep going and it sorta bounces and jostles a bit before oming to a stop.
Ive toyed aound with the joints, stiffness, bounciness and damper settings, but i just cant seem to eleminate this effect,
I did discover that completely turning off the physics for the model does stop the effect, but im hoping to find a way to do this and leave the physics on.
does anyone have any ideas?