• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Need help with AnimationPattern

RandomVAMUser

Well-known member
Joined
Dec 21, 2020
Messages
737
Solutions
13
Reactions
760
So i have this strange issue that i was hoping to adress easily...but guess not. :unsure:
Basically after scene loads i have to play/trigger (paused) AP twice (with UIButton) to start playing.
But after i play entire AP once (+reset) then it starts again with single UIButton trigger.

Basic setup (lets call "faulty" pattern AP0)
AP0=loop once (autoplay makes no difference, i know animation pause after single loop, so i tried "Loop", no luck)

AP0step1-pauseAP0
AP0step2-playAP1
AP0step3-playAP2
AP0step4-pauseAP0
AP0step5-playAP1
AP0step6-playAP2
AP0step7-resetAP0 (i tried reset&play, but that doesn't apear to be issue)

Tried "everything" i can think off...step7reset&play makes no difference, autoplay+loop AP makes no difference.
Also i tried to add extra unpaused AP0step0, in hope to make it work/play on scene load...no luck.

I am puzzled with this for like 30min.....guess my brain is too slow today, gonna make coffee and leave it as is, for now. ?
Might figure it out later or someone can state the obvious issue here. :LOL:
 
nevermind, im stupid.....?‍♂️

Problem was with step1-pause, i even said loop-once pauses animation (somehow i had double pause on scene load).
Guess i assumed it was pausing cause of step1-pause (because after scene load+loop once, it worked as intended with single trigger afterwards),
completely ignoring reset only and auto pause after loop-once.
 
Back
Top Bottom