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KAI

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Plugins + Scripts MMD Master Free
Hello author, thank you so much for developing such an amazing MMD playback plugin! After trying it out briefly, I feel that this plugin is even better to use than MMDTimeline, with much finer details during character dances.

However, the only minor drawback I found is that when loading an MMD folder that includes camera data, the camera doesn't seem to load simultaneously with the motion, requiring manual setup. I'd like to ask if it might be possible to add a feature in the future that allows simultaneous loading of both cameras and motions, similar to MMDTimeline?

Secondly, I noticed that the camera and dance synchronization for some MMD works isn't very good—often the character is dancing while the camera is looking at "empty air." This is likely an issue caused during the file format conversion process. Because of this, when loading such camera files, the aforementioned misalignment between the camera and the character's position frequently occurs, and it cannot be adjusted manually. In fact, during the camera animation, I can only adjust the pitch but not rotate the camera horizontally. If I want to match the camera to the character's dance, I have to manually move the character, and I have no idea how to make the camera "move back a bit."

Do you have any plans to add a feature to adjust the camera position? Or could you kindly answer how I can solve the issue of camera and character misalignment?
Thank you for the kind words.

In the settings tab (4th tab), select a "Default Camera Motion" to automatically load the camera motion.
The camera motion can be set to the "[CameraRig]" or the VaM WindowCamera, so it won't auto load the camera motion if you don't tell it which one to load.
Also, make sure the "Camera Motion" dropdown under the Target you wish to attach the camera motion to ([CameraRig] or "WindowCamera") is set to "A" for auto (instead of "M" for manual).

Some MMD dances have multiple dancers, and the camera motion moves between the dancers. So if you are using a camera motion that was meant for 2 dancers and you only have 1 dancer in the scene, it may seen like the camera is focused at "empty air" (where the missing dancer supposed to be).

Also under the settings tab, you can uncheck "Level Horizon" for the comfort setting to allow the camera to rotate horizontally.
 
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Plugins + Scripts Timeline Free
You probably need to use Package Manager to mark that var to Preload morphs. Then, after you favorite them, they should show up.
just had a look and that's already checked. from digging further i noticed that the morphs being controlled that won't show up say they are being driven by 'left hand fist' and 'right hand fist' morphs, respectively, but those morphs aren't doing anything when the animation plays. so i looked thru the atoms list and found two empty atoms that somehow are what's controlling those morphs just by moving on an x axis, but i honestly have no idea how to translate that into something recordable for the fist morphs.
 

SlimerJSpud

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Plugins + Scripts Timeline Free
I'm trying to record an animation but two of the morphs i need to add as targets don't show up in the list of morphs when i favourite them and when i show all morphs and search the list i only find a morph with the same name that isn't being used so records nothing or another morph with the same name but the prefix morphOtherGender which i presume just means it's from the male morph tab instead, as using that target also doesn't record the hand animation. Not sure what to do to capture the animation of the hands at this point. Any ideas? The morphs appear to be from the package LLF.Haylee_Skye_Fortnite.1 if that information matters
You probably need to use Package Manager to mark that var to Preload morphs. Then, after you favorite them, they should show up.
 
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Plugins + Scripts Timeline Free
I'm trying to record an animation but two of the morphs i need to add as targets don't show up in the list of morphs when i favourite them and when i show all morphs and search the list i only find a morph with the same name that isn't being used so records nothing or another morph with the same name but the prefix morphOtherGender which i presume just means it's from the male morph tab instead, as using that target also doesn't record the hand animation. Not sure what to do to capture the animation of the hands at this point. Any ideas? The morphs appear to be from the package LLF.Haylee_Skye_Fortnite.1 if that information matters
 

Torrasque

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Plugins + Scripts Plugin Reorder Free
how do I restore the popup window with question about the access?
I had to accidently click a wrong button and now I get these messages:

[01:41:51] PluginReorder: writing the plugin order to 'Saves/scene/***.json' was denied; the scene keeps VaM's order.
 
Last edited:

PluginIdea

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Plugins + Scripts PictureToSkybox Free
PluginIdea updated PictureToSkybox with a new update entry:

more sky layouts as-is, and making reflections easier to live with.

View attachment 639934

View attachment 639932View attachment 639933

What’s new:

1. 6-face skies work now. Cross or strip maps: set Mapping to 6 Frames. No convert-to-panorama step.

2. 180 and 3D layout show on desktop too. You don’t have to jump into VR just to set them.

3. You can pull highlights into the reflection. Threshold / Smoothness — crank them if you only want the sun and lights in the bounce.

4. Default IBL is stronger. At exposure 1...

Read the rest of this update entry...
 

redeyes

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Plugins + Scripts Fix Penis Free
Hey - can you trying my new updated version of DiviningRod/Foreskin which should hopefully do a better job
I'm trying to get people to stop using DiviningRod as it has a memory leak but people are still using it after all these years!
 

redeyes

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redeyes updated PoleInTheHole - a replacement for DiviningRod/Foreskin that aims to do a better job with a new update entry:

Toggle and selection box fixes

  • Removed selection box for Penis Base Position/Rotation control and replaced with a simple toggle. Their either controlled by the plugin or not which I think makes it easier to understand and simpler to deselect plugin controlled. Also moved these toggles to the right so they wouldn't be lost in all the targeting toggles.
  • Fixed Link to thigh control which only acted on plugin load. Will now link and de-link thigh control to pelvis/hip (which ever is active and will choose pelvis...

Read the rest of this update entry...
 

gobgob

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Demo + Lite AutoSkeletonBuilder Lite Free
i wanna ask. will you make a version of this mod but for Clothing plugins as well?? there's methods to make clothing be able to have plugins with using ClothingAutoConfigurator, ClothingPluginManager, etc. usually anthro/humaniod custom atoms will occasionally have tails only in the clothing tab and not any for CUA or have for both but some people prefer clothing too. i wouldn't mind if its paid or lite access, there isn't/any clothing plugins that adds physics to tails in the clothing
I'll look into this
 

OlliVR

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Plugins + Scripts Hair Puller Free
Looks amazing. Does it work with VR (embody/hands?)
Yep! Even that should be possible because of the spheres. Maybe you have to work around with a helper like a collision trigger to fire the "grab". Didn't play around with it that much yet, but if you stick the spheres to the hands it should work I guess.
 

OlliVR

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Plugins + Scripts Hair Puller Free
Any idea if this will work timeline plugin? Also if it does save keypoints/triggers made in timeline - so basically what NTRMAN asks about too
Yes! Should work as well. There are spheres which are basicly empties which can be selected in timeline. With the triggers you can hit "grab" in timeline at the right keyframe.
 

MiSiv

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Plugins + Scripts MMD Player Ultimate Free
How do you get Naturalis working so well? Whenever i use it clothes clip through the chest and ass.
That's thanks to my plugin that "removes" clipping. It's not available yet cuz it's extremely performance heavy and unstable. It's not suitable for normal use for now, but it worked fine for rendering 😅
 

Dragontales

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Paid Plugins + Scripts World Builder Suite: PRO Version Paid
Dragontales updated World Builder Suite: PRO Version with a new update entry:

fixes and more

🌍 World Builder Pro: update (version 4)​

World Builder Pro has been updated! Download the new version and delete the old one.

CUA Array
  • ⭐ NEW: Ground Layer 3! Add a third texture over Layers 1 and 2, with its own blend rule. For example, put snow on the hill tops over grass and rock. Choose where it shows: on slopes, high ground, low places or in random patches.
  • New Footprint Shape. Choose Circle or Square for each...

Read the rest of this update entry...
 

MiSiv

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Plugins + Scripts CPU Performance Patch v2.0 Free
do someone have a installations guide for BepInEx?? would want to add the NativeGCPatcher. and don't seem to figure out how to begin. thanks!
I'll add a short guide on how to install BepInEx to the post
So do we need to work off from the original CPU performance patch mod cpu examples of what to add in the skinmeshpart.dll if the cpu fits in only 'one'
Sure, you can use that information as a reference for configuring your own ini file
 

Dragontales

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Dragontales updated World Builder Suite LITE Version with a new update entry:

fixes and more

🌍 World Builder Lite: update (version 4)​

World Builder Lite has been updated! Download the new version and delete the old one.

CUA Array Lite
  • New Footprint Shape. Choose Circle or Square. Square works well for long or square things like logs, benches and crates, because they can stand closer side by side.
  • Fixed: a CUA that loads slowly is no longer left out of the array. It now appears when it is ready.
  • Fixed: lists...

Read the rest of this update entry...
 

cedarpen

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Plugins + Scripts Fast Async Load Free
LINKS:
- Performance Patch 2.0 by MiSiv can be found at: https://hub.virtamate.com/resources/cpu-performance-patch-v2-0.70102/
NOTE the short list of credits on this overview page. Those foundational plugins can provide you more informational background.
- Var Browser by sFisherE can be found at: https://hub.virtamate.com/resources/var-browser.27150/

For me these two are core to making VAM work for me. The first speeds up VAM by utilizing more than one CPU core (1 CPU is an unfortunate limitation of the old Unity engine) and importantly for this discussion appears to also speed up loading. So there might be a conflict.

The second one offloads/hides VARs from AddonPackages allowing VAM to load even with massive hoards of content (I'm talking terabytes and many 10s of thousands of VARs), and yet provide in-game access to all of that content. This also does some voodoo with loading files from its "off game" stash, so there might also be weird conflicts.

[NOTE that there are a number of later plugins that do something similar (offloading), but different. The most noteworthy and popular is JayJayWon's Browser Assist with Var Management enabled. Since Var Browser is abandonware, gicstin has taken up the baton and has forked a version called VPB.]

I only use the two for which I provided links. So those are the most important for me. Others in the community could have different priorities.
As I mentioned above, I use CPU Perf v2 myself, and everything works perfectly. I just tested it with Var Browser. What can I say... my plugin certainly won’t make things any worse. It operates in a different area and uses different game resources, so it doesn’t interfere with other plugins. Everything works and launches just fine.
 
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