Thank you for the kind words.Hello author, thank you so much for developing such an amazing MMD playback plugin! After trying it out briefly, I feel that this plugin is even better to use than MMDTimeline, with much finer details during character dances.
However, the only minor drawback I found is that when loading an MMD folder that includes camera data, the camera doesn't seem to load simultaneously with the motion, requiring manual setup. I'd like to ask if it might be possible to add a feature in the future that allows simultaneous loading of both cameras and motions, similar to MMDTimeline?
Secondly, I noticed that the camera and dance synchronization for some MMD works isn't very good—often the character is dancing while the camera is looking at "empty air." This is likely an issue caused during the file format conversion process. Because of this, when loading such camera files, the aforementioned misalignment between the camera and the character's position frequently occurs, and it cannot be adjusted manually. In fact, during the camera animation, I can only adjust the pitch but not rotate the camera horizontally. If I want to match the camera to the character's dance, I have to manually move the character, and I have no idea how to make the camera "move back a bit."
Do you have any plans to add a feature to adjust the camera position? Or could you kindly answer how I can solve the issue of camera and character misalignment?
In the settings tab (4th tab), select a "Default Camera Motion" to automatically load the camera motion.
The camera motion can be set to the "[CameraRig]" or the VaM WindowCamera, so it won't auto load the camera motion if you don't tell it which one to load.
Also, make sure the "Camera Motion" dropdown under the Target you wish to attach the camera motion to ([CameraRig] or "WindowCamera") is set to "A" for auto (instead of "M" for manual).
Some MMD dances have multiple dancers, and the camera motion moves between the dancers. So if you are using a camera motion that was meant for 2 dancers and you only have 1 dancer in the scene, it may seen like the camera is focused at "empty air" (where the missing dancer supposed to be).
Also under the settings tab, you can uncheck "Level Horizon" for the comfort setting to allow the camera to rotate horizontally.