Very nice! I hope to add a function to record and generate scripts.MiSiv submitted a new resource:
SR6Control - SR6Control is a VaM Session Plugin that converts scene motion into T-Code for a multi-axis SR6/OSR2
Read more about this resource...
Very nice! I hope to add a function to record and generate scripts.MiSiv submitted a new resource:
SR6Control - SR6Control is a VaM Session Plugin that converts scene motion into T-Code for a multi-axis SR6/OSR2
Read more about this resource...
Added Two Recolors
Good to know. Was a little surprised that just for that setting, that it dropped so much. Reminded me of when do big VAM physics setting changes. Hope you find a way!Hi. Yes, this problem with FPS drops when physics is enabled exists, and I haven't fully solved it yet. VaM is quite finicky when it comes to resources, and I need time to think about how to make it work better without reducing quality.
That's just it though...it didn't. It zeroed them all out. I was expecting the defaults, but it took every setting that had a slider down to zero.It does not execute the trigger. It will default to the default value you chose still.
Unfortunatelly this didn't wrokTry changing the order of one item and then save scene with a new name.
Yeah, I belatedly realized that. Unfortunate. We could use more pre-exposed bra variants, to be honest. I'm getting sick and tired of using the same sets over and over.I don’t think so; at the moment, the clipping occurs along a curved trajectory.
You could use this plugin as a foundation to write a similar script for this task.
However, I don’t see much point in that—it’s better to "hide" parts of the clothing using an alpha map or by assigning a separate material.
Aww, you know you want to! ;PI’ll think about it, but probably not.
Try changing the order of one item and then save scene with a new name.how do I restore the popup window with question about the access?
I had to accidently click a wrong button and now I get these messages:
[01:41:51] PluginReorder: writing the plugin order to 'Saves/scene/***.json' was denied; the scene keeps VaM's order.
Yup, if you mean the “floating hands syndrome”, that was the first thing on my list. I managed to improve it quite a bit. Some vmds will still need a little tweaking, and you can use bone rotation settings to fine tune thoseP.S. I am not sure if you intentionally solved the arms in mid-air (i.e. not quite touching the hips) issue. Many VMDs were created specifically for a T pose or an A-pose. When transposed onto another game, the arms are never quite right requiring manual adjustment. At least that was my experience dating all the way back to playing MMDs in Illusion and using MMD2Timeline in VAM. But in your player, it seems I don't run into this problem. You either solved it by design or by accident. Either way, it's a godsend.
Hi. I am very interested in your plugin after you update it to use Appearances instead of Looks. (x:\VAM\Custom\Atom\Person\Appearance)
As you are revising your code, would you consider a switch to do a random load (within a Lookset/directory). Random load with a built-in safeguard against immediately repeating the same character.
Oh and while I'm spouting requests at you, would it be possible to add a 1-click swap between two Atoms in a scene. The sample use case would be a simple scene in which 1 girl is riding you while the other is dancing. Being a simple scene, the creator made no provisions for anything more complicated. It would be cool to swap the two (user-selectable as to whether clothes get swapped or not). Clearly this can introduce all sorts of alignment issues etc. But it would be cool if this could happen.
Where is there information about the new look format in vam? I made the plugin intuitively, by touch. Where the looks of the characters are saved by default, then I used it.../Saves/Appearance"? Those are look presets, a legacy type of preset that should not be used at all. Appearance presets do everything look presets do without the issue about atom name change breaking triggers in a scene.
Please don't promote the use of legacy presets and update the plugin to use Appearance presets with the canonical path of "Custom/Atom/Person/Appearance".
The parent-linked controllers are now being properly restored again.
(this project was created with help of AI assistant)
Find the updated apk file in Releases section at github: https://github.com/Eugene-E0a80fd8080ff8e/PhoneControllerForVaM/releases
This plugin lets you use your Android phone as a virtual camera of VaM.
All the functionality is set up around a virtual camera which moves inside VaM world as you move your phone around.
Long description: https://github.com/Eugene-E0a80fd8080ff8e/PhoneControllerForVaM
You could move...
oh, it present in the first version as a separate var - pls download it from the history page and sorryApologies for that! I forgot to check for a reply the last few days. There is no TrueThroughRoomCalibration folder or file in my Custom/Scripts directory. I even checked the "TrueThroughPackage" that's in the download files and the calibration tool doesn't seem to be included?
View attachment 640678
HI @hazmhox I found a small bug in the VAMStory Custom actions plugin. "Do not execute trigger at start" on slider actions still pushes the slider's minimum to it's target on Scene load.
Apologies for that! I forgot to check for a reply the last few days. There is no TrueThroughRoomCalibration folder or file in my Custom/Scripts directory. I even checked the "TrueThroughPackage" that's in the download files and the calibration tool doesn't seem to be included?Hey, does it work now?
I'm excited to see where you end up taking the VAMStoryCharacter plugin! It's nice to see someone finally tinkering with a new form of speech bubbles after only really having VaM's kinda basic built-in one. The option to have the bubbles move vertically to follow the camera is a really nice touch too. Your vamstory and vamoverlay plugins have always been essential tools for me when it comes to storytelling and UI in my scenes
I don't know if you take suggestions/requests but I have some for your VAMStoryCharacter plugin if you wouldn't mind hearing them (specifically just for the speech bubbles).
- Separate fade in/out values. Could be nice for having a faster fade in but a slower fade out for example.
- Alternative behavior that uses a set duration instead of read speed for speech bubble duration. Useful for fine-tuning the duration for each individual speech bubble trigger. Or perhaps could even be used to have infinite duration speech bubbles.
- Trigger to instantly clear speech bubble. Useful if you want to clear the bubble during something like an animation change. Currently the only way to do this seems to be by triggering a speech bubble with no text.
Thank you. You are a scholar and a gentleman,I've already implemented this for the next update. There will be an icon next to the UI that opens and closes the MiniPanel, and it will also be visible in vr
Solved this one too, using settings presets. You'll be able to save/load a new preset and overwrite the default one
I'm still testing how to handle everything. But I'll definitely do it
Penis now aligns itself with the hand's knuckles and aims at a point measured from each model's fingers and toes. It keeps its tip inside during vagina and anus entry, enters more smoothly and picks its targets more accurately. The plugin also copes with missing foreskin morphs and switches off cleanly
- Penis alignment with knuckles: the penis base turns to line up with the line through the hand's knuckles. The hand doesn't move. The X/Y sliders trim the alignment...