What’s new:
1. 6-face skies work now. Cross or strip maps: set Mapping to 6 Frames. No convert-to-panorama step.
2. 180 and 3D layout show on desktop too. You don’t have to jump into VR just to set them.
3. You can pull highlights into the reflection. Threshold / Smoothness — crank them if you only want the sun and lights in the bounce.
4. Default IBL is stronger. At exposure 1 the environment actually shows up. specIntensityMul starts at 0.25.
5. Cubemap size: 256 / 512 / 1024, default 512. Drop it on a weak machine, push it when you want cleaner reflections.
6. Refresh mode: live, after you stop dragging, or manual. Sliders won’t rebake every frame.
7. Presets. Texture, shape, exposure, all of it — save and load later.