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Meharock

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I'm editing my post because I just found the plugin locations in the included README.txt file (for anyone else that feels lost). The only other issue I have now is that I found that Hand Tracking doesn't work through Air Link (because apparently the native PC client doesn't support hand tracking?) It works fine with the controllers though...
Edit: I should probably add that when I start the test room, I don't see my hands, and I only see black (despite making sure the box that shows your room is on) so passthrough isn't working either...
Edit 2: Thanks for the feedback. Solved it!

Just kidding! Here's a step by step of what I did. Per Rahasa5660 down below, I eventually found some settings in the Meta Horizon Link application that I didn't know about. Here's what I did, hopefully it saves future users multiple hours of troubleshooting:
First you need to turn your account into a developer account:
1. After following the installation instructions in the plugin description, I went to the Meta Horizon homepage on a web browser and logged in using my Meta account (note: Meta and Facebook have different homepages from the Meta Horizon homepage).
2. Go to your profile icon in the very upper right corner of the page when you login and click on it to open a drop down menu. Click on "Creator Tools"
3. It will ask if you want to share essential data only or share everything, that's up to you. Once that screen goes away, it will say "Log in to the Meta Horizon Developer Dashboard to continue." with a blue Log In. Click it and use the same username and password as your Meta Horizon account,
4. You'll be logged into the developer page, and you'll have a default "team". You may need to activate 2FA and verify your email, but otherwise, you now have a developer account!

Next is on the Meta Horizon mobile app:
5. Open the Meta Horizon app on your phone (there may be other ways to activate developer mode on your headset, but this is the way I know), tap the middle icon on the bottom, with your profile picture.
6. Tap the icon with the three stacked lines in the upper right.
7. Under "Device Management", tap "Devices"
8. Select your headset.
9. At the very bottom, select "Headset Settings" (the green icon)
10. Select "Developer Mode" (third down)
11. Hit the toggle button to turn on Developer Mode. This is only available after you've signed in and activated a "developer account"

Almost done! The next part is on the Meta Horizon Link application on your PC!
12. As rahasa5660 suggested, make sure Hand Tracking is enabled in settings. This one is pretty easy to google...
13. In Meta Horizon Link, in the left hand menu, select "Settings" at the bottom.
14. You should have three tabs now, Account, General AND Developer. Click Developer.
15. Enable "Developer Runtime Features"
16. Turn on "Passthrough Over Meta Horizon Link"
17. I'm not sure if the rest are necessary or optional, but I also enabled "Passthrough Camera API Permissions" and "Spatial Data Over Meta Horizon Link"
After this, I was able to connect my Quest 3 via Air Link, turn on True Through and the passthrough was working in VaM and it's AMAZING
If you're looking for the included plugins, they're not in a VAR package. The exact folder location is explained in the README.txt file that's included with the download.
I just took a break for two days and here we go XD I'm glad you solved that issues and yes, meta is crazy with all that things. But now it works, gj! Wait until updates hehe. There are so many cool things coming.
 
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Plugins + Scripts MMD Master Free
Hello author, thank you so much for developing such an amazing MMD playback plugin! After trying it out briefly, I feel that this plugin is even better to use than MMDTimeline, with much finer details during character dances.

However, the only minor drawback I found is that when loading an MMD folder that includes camera data, the camera doesn't seem to load simultaneously with the motion, requiring manual setup. I'd like to ask if it might be possible to add a feature in the future that allows simultaneous loading of both cameras and motions, similar to MMDTimeline?

Secondly, I noticed that the camera and dance synchronization for some MMD works isn't very good—often the character is dancing while the camera is looking at "empty air." This is likely an issue caused during the file format conversion process. Because of this, when loading such camera files, the aforementioned misalignment between the camera and the character's position frequently occurs, and it cannot be adjusted manually. In fact, during the camera animation, I can only adjust the pitch but not rotate the camera horizontally. If I want to match the camera to the character's dance, I have to manually move the character, and I have no idea how to make the camera "move back a bit."

Do you have any plans to add a feature to adjust the camera position? Or could you kindly answer how I can solve the issue of camera and character misalignment?
 

Nickon7777

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Plugins + Scripts Session HeelAdjust3 Free

FivelSystems

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Toolkits + Templates First Person Rig Free
FivelSystems updated First Person Rig with a new update entry:

FirstPersonRig v3

Updated:​

  • Blooprint: Hand atom is found automatically OnEnable.
  • Blooprint: Component is disabled OnDestroy, preventing console errors.
  • Blooprint: Polished general logic
  • Sub-Scene: Added world UI Sliders & Toggles for quick access to hand settings.
  • Empty preset: Added Left & Right hand presets.

Removed:​

  • Sample scene - I rather implement this as a separate package.

Read the rest of this update entry...
 
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Plugins + Scripts Fast Async Load Free
Would like to know this as well, this sounds like a great plugin but I've got so much running on VAM 1.0 like the Perf Patch 2.0 that I'm afraid one more might break the whole system, currently waiting on someone else to try it and chime in lol
Im using performance patch 2.0, have not played much but so far everything is working fine but no promises.
 

cedarpen

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Plugins + Scripts Fast Async Load Free
Would like to know this as well, this sounds like a great plugin but I've got so much running on VAM 1.0 like the Perf Patch 2.0 that I'm afraid one more might break the whole system, currently waiting on someone else to try it and chime in lol
Could you provide a list of the plugins you’re concerned of compatibility? Including links would be greatly appreciated. I’ll check their compatibility, and if anything breaks, I’ll fix it and release an update as soon as I can.
 

Johninvr

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Plugins + Scripts Fast Async Load Free
Thanks for your effort to speed up VAM 1.0. Would you happen to know if your DLL can play nicely with MiSiv's Perf Patch 2.0 (based on turtlebackgoofy's work), and if it would be compatible with sFisherE's Var Browser?

Would like to know this as well, this sounds like a great plugin but I've got so much running on VAM 1.0 like the Perf Patch 2.0 that I'm afraid one more might break the whole system, currently waiting on someone else to try it and chime in lol
 

Dragontales

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This is great, one small issue though is ColorMeVAM also affects the main VAM UI so it's quite possible to nudge a setting too far and not be able to read it.
There is a toggle to keep it off the UI. IT's on the last page. But there's currently a bug that it can make the whole UI invisible. I have fixed it, but haven't put out the update yet. Likely tomorrow (Sunday). There was several things spread throughout the plugins that I had to update. As more people use them, the hidden gremlins become known. lol
 
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Plugins + Scripts Session HeelAdjust3 Free
View attachment 639540

Good to you.
I’ve highlighted in red—specifically for you—the parts within those "nerdy calculations" that explain exactly what you need to do in your situation. Reading through that document would have taken, at most, 10 minutes. Add a 3-minute video—which you’d need to watch three times—and you’re looking at a grand total of 20 minutes of "titanic" effort. Instead, you chose a path that took three days—and that’s only because I was responding as quickly as I could. It’s not that I mind—I’m always happy to help people—but it’s a shame you didn’t get to enjoy this "quality of life" improvement sooner. So, for the future, I’d strongly suggest you take the RTFM way.
Feel free to post your produced presets here - it may help other users.
Like i said, i did not saw i needed to use the plugin on person to edit preset.
Because it was an session i assumed i could edit directly.
And that's all, once i saw that, every thing was clear, and work fine.
Thank you²?
I dont know why you took time to highlight things in red, like i said in the message above, exactly this one:

"So, now, every thing work... I first need to put the plugin on an person, mostly a person using some heels, then i can adjust, and save the settings, as an preset."
:D
Should i hightlight in red too? Just kidding, thanks for the help, really. Good day!
 
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Demo + Lite AutoSkeletonBuilder Lite Free
i wanna ask. will you make a version of this mod but for Clothing plugins as well?? there's methods to make clothing be able to have plugins with using ClothingAutoConfigurator, ClothingPluginManager, etc. usually anthro/humaniod custom atoms will occasionally have tails only in the clothing tab and not any for CUA or have for both but some people prefer clothing too. i wouldn't mind if its paid or lite access, there isn't/any clothing plugins that adds physics to tails in the clothing
 

redeyes

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I tried it as an alternative to DiviningForeskin but when PoleInTheHole is enabled it seems to stop the vinput.AutoGensThruster plugin from working. This might make sense if AGT was set to control alignment as well but it is not, it's only used in my scene for male thrusting.
Ok yes AutoGensThruster is broken as that is trying to move penis base in and out and PoleInTheHole is also trying to set PenisBase for alignment- but AutoThruster seemed to work fine as it's move Hip or Pelvis.

However you can set PoleInTheHole to not control Penis base position - when I did this AutoGensThruster was working again
penisbasecontrol.jpg
 

redeyes

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I tried it as an alternative to DiviningForeskin but when PoleInTheHole is enabled it seems to stop the vinput.AutoGensThruster plugin from working. This might make sense if AGT was set to control alignment as well but it is not, it's only used in my scene for male thrusting.
Not tried that plugin - will have a look
 
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Plugins + Scripts Plugin Reorder Free
dude. thank you for so much for doing this. i swear it took me some time using a session load order while at the coming of days been adding stuff. this honestly made everything much easier to do. finally no more time spent during Vam session plugins
 

atani

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Plugins + Scripts Rectangular GPU Hair Collider Free
I don't know how Foost's plugin works internally, but based on the description: "VAM does not natively support GPU box colliders. If GPU Collider is enabled for the Box Shape, the plugin will approximate the shape by filling it with capsules." it's something completely different from mine
So far I have not seen any missing hair from some that I memory suspect to occur sometimes with capsules. So much cleaner now without all those million capsules around. Thank you for making this.
 
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Plugins + Scripts Focus Plugin Free
I really like the plugin you made, but I kept running into an issue: when there are too many colliders in the scene, it often fails to focus on the position I want. So I used DeepSeek to modify your plugin and added a “Scan Scene Colliders” button. When clicked, the plugin lists all colliders in the scene. Characters get their own separate tab, with two subcategories—body part and type—which makes it easy to disable unwanted colliders. Now the plugin can freely switch focus only on the character and won’t incorrectly focus on other atoms. Anyway, thanks for the plugin—it’s really useful.
{0A7E5A98-8609-40FD-BBD2-E2D299D313E6}.png
{AADE3DC2-8B64-4184-BAFE-AEE8EE7EBFBE}.png
{CD89EFC1-4647-40E2-B803-5336577E63B0}.png
 

VAMFantasy

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Paid Scenes Encapsulated Paid
VAMFantasy updated Encapsulated with a new update entry:

Feature updates, bug fixes & new poses.

  • changed placeholder video. The new one gives richer input for the TV-light plugin. Note that this is still a placeholder, I count on you being able to load videos of your choice into the scene.
  • added one of the missing poses back into the UI.
  • added cheaper glass window that does not do realtime reflections and is on by default. There is a toggle right above the window to switch back to the realtime glass. This lets you optimize the scene a little bit.
  • added outfit system...

Read the rest of this update entry...
 

cedarpen

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Plugins + Scripts Fast Async Load Free
Thanks for your effort to speed up VAM 1.0. Would you happen to know if your DLL can play nicely with MiSiv's Perf Patch 2.0 (based on turtlebackgoofy's work), and if it would be compatible with sFisherE's Var Browser?
To be honest, I have no idea. I’ve never used any of the plugins you listed
 
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