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Demorfeus

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I encountered a situation. When selecting a section of the mesh as a collider, after exporting to the scene, the mesh has no collision.
When selecting a collider here
1794069424767.png
everything is working - but of course, that doesn’t work, because there are so many training grounds there.. What am I doing wrong, or is the function not working?
1794069326169.png
 

Feel

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Assets + Accessories Ghost Body Free
Hello.
Amazing work as always. I have encountered a problem though, I can't workout whats going on.
I'm building a little scene that involves varies different poses for some reason and i cannot get the ghost bodies to behave using a trigger. I click the button to load the pose and also have the body move into position (with set tracking) however despite also having a trigger to keep rotation at 0. with every button click the body moves at some random rotation.
clicking on target tracking from inside the plugin ui works as expected but setting up a trigger for it behaves very strangely.

Any Idea what i might be doing wrong or why it's not behaving as expected.

Thanks again nice work
It is difficult to understand the situation based solely on the description.

Are you referring to the "LoadPosition" feature?
There is, in fact, a bug in this area.
A fix is currently in progress. Please take note of this.
 

DarwinsTripod

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Assets + Accessories Ghost Body Free
Hello.
Amazing work as always. I have encountered a problem though, I can't workout whats going on.
I'm building a little scene that involves varies different poses for some reason and i cannot get the ghost bodies to behave using a trigger. I click the button to load the pose and also have the body move into position (with set tracking) however despite also having a trigger to keep rotation at 0. with every button click the body moves at some random rotation.
clicking on target tracking from inside the plugin ui works as expected but setting up a trigger for it behaves very strangely.

Any Idea what i might be doing wrong or why it's not behaving as expected.

Thanks again nice work
 
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Plugins + Scripts Fast Async Load Free
something that reduces alot the load times is vamleancore plugin , but sadly it cuts a big part that for me as creator is anoying that is the preload of morphs from vars (morphs from vars are not visible you have to load a looks to be able to see it again) but for load times its super usefull , with this plugin here my load time reduced not as big as vamleancore but what i liked is that i still have the preload morphs but the freezes are still constant .
vamleancore had an update at some point addressing that I think, I just tried it after you mentioned it and reduced my scene load from 5:06 with fast async load to 3:30 with both installed, and all morphs were still visible and leancores most recent update mentions addressing this in the patch notes.
 

HelicalPink

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Plugins + Scripts PenisPathAlignment Free
When I load the default scene, everything works fine with the default characters. But when I load the preset characters I saved, the issue shown in the image occurs—the alignment is completely off. Is this because I haven’t configured the plugin correctly, or is there another reason? I’d appreciate any help.

"Preset character", you say? Is that something related to another plugin?
Loading "Appearance preset" and changing the Atom's name shouldn't do anything, so maybe another plugin you're using is doing something.
For example, the "Preset character" loading process might be interfering with the plugins attached to that character as well.

The simplest and fastest way to deal with this is to use my preset system. Just load the saved preset after loading the "Preset character".
But I can't guarantee that it will work properly with translated UI names...
 

CuddleMocap

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MiSiv

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Plugins + Scripts Rectangular GPU Hair Collider Free
This is very useful, though to be fair I believe it's a feature that was already available in Foost's CustomCollider
I don't know how Foost's plugin works internally, but based on the description: "VAM does not natively support GPU box colliders. If GPU Collider is enabled for the Box Shape, the plugin will approximate the shape by filling it with capsules." it's something completely different from mine
 

trashinator

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Plugins + Scripts Rectangular GPU Hair Collider Free
Having used a table of capsules as makeshift, this looks very interesting.

I've had issues with some hairs disappearing when using a bed of capsules. Did you experience anything like it with this one, or did you try several hairs?
i also get that issue in Foos's custom gpu collider. i just assume its the limitation of the engine.
 

cedarpen

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Plugins + Scripts Offscreen Optimizer Free
Ok, thanks.
Another bug - assigning another key does not release the default one.

My settings:
## Hotkey toggling the settings panel.
# Setting type: String
# Default value: F8
OverlayKey = F11

## Hotkey enabling/disabling all culling at runtime.
# Setting type: String
# Default value: F6
ToggleKey = F10

F8 still brings the UI
Thanks for pointing that out. I’ll check and fix it as soon as I get to my pc. I’ll also check for similar bugs in my other plugins, since they share the same interface settings.
 

kretos

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Plugins + Scripts Offscreen Optimizer Free
Ok, thanks.
Another bug - assigning another key does not release the default one.

My settings:
## Hotkey toggling the settings panel.
# Setting type: String
# Default value: F8
OverlayKey = F11

## Hotkey enabling/disabling all culling at runtime.
# Setting type: String
# Default value: F6
ToggleKey = F10

F8 still brings the UI
 
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Plugins + Scripts PenisPathAlignment Free
I've downloaded it and checked it myself, but everything is working perfectly fine for me.
Exactly what kind of problem did you encounter?
Was there any error message?
When I load the default scene, everything works fine with the default characters. But when I load the preset characters I saved, the issue shown in the image occurs—the alignment is completely off. Is this because I haven’t configured the plugin correctly, or is there another reason? I’d appreciate any help.
 

atani

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Plugins + Scripts Rectangular GPU Hair Collider Free
I've tested around idk maybe 10 different hairstyles so far and haven't had any issues
Cool. It is quite annoying to be in a VAM action and suddenly there goes a bunch of hair for whatever reason.
If it also happens with your plugin I'll let you know the hair involved and perhaps you may be able to figure out why. If I don't say anything then all worked out.
Thanks for making this.
 
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Assets + Accessories Xray Womb Free
Hi, not sure if you'll reply but im asking for permission to upload a session plugin that setups Xray immediately after loading a scene. I already did it and have been using it pretty much every time, there are no problems with it so far...
 
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Plugins + Scripts Morph Copy Paste Free
Add morph triggers all the time, so i insta grabbed this.
Initially worked great. :)
Ran into one issue, so am reporting:
use BodyLanguage.PoseMe
on enter/on exit tabs - add my triggers
so as always do, copy triggers from another poseMe.pose, and pasted to new poseMe.pose.
For a brief flash i saw my 2 Pose trigger copies, and then suddenly both triggers got 100% replaced by the last morph value I copied.

Fix was to disable session plugIn, and then my paste was correct, and not replaced.

Oh and so far, both action and plugIn reorder are working on scene reload. So that's really welcome! 😁
 

Nickon7777

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Plugins + Scripts Session HeelAdjust3 Free
RTFM.png


Good to you.
I’ve highlighted in red—specifically for you—the parts within those "nerdy calculations" that explain exactly what you need to do in your situation. Reading through that document would have taken, at most, 10 minutes. Add a 3-minute video—which you’d need to watch three times—and you’re looking at a grand total of 20 minutes of "titanic" effort. Instead, you chose a path that took three days—and that’s only because I was responding as quickly as I could. It’s not that I mind—I’m always happy to help people—but it’s a shame you didn’t get to enjoy this "quality of life" improvement sooner. So, for the future, I’d strongly suggest you take the RTFM way.
Feel free to post your produced presets here - it may help other users.
 
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