Ghost Body

Assets + Accessories Ghost Body

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Feel

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Feel submitted a new resource:

Ghost Body - custom ghost body

View attachment 638491


This version addresses the shortcomings of the previous GlassBody.
We have improved the aspects that were consistently inconvenient when using GlassBody.

It has been designed to be as lightweight as possible,
and structured to make setting up scenes easy.


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Awesome job, love it - so many scene ideas come to mind instantlty :) Is there a chance for optional more realistic textures? Your ghost body is the perfect base for hinting at/simulating big orgies etc.
 
Really nice work. The fade, finger posing, and the way the hands lock onto a bone and spring back after a push make crowded scenes so much easier to set up.

Any chance of an optional mouth and tongue? Something that can lick around — tits, thighs, cock, wherever — and stay properly filthy. The hands and dick already sell the orgy vibe; a tongue going to town would push it even further.
 
Awesome job, love it - so many scene ideas come to mind instantlty :) Is there a chance for optional more realistic textures? Your ghost body is the perfect base for hinting at/simulating big orgies etc.
Thank you.
There is still more to be updated.
The textures will likely take some time.
 
Really nice work. The fade, finger posing, and the way the hands lock onto a bone and spring back after a push make crowded scenes so much easier to set up.

Any chance of an optional mouth and tongue? Something that can lick around — tits, thighs, cock, wherever — and stay properly filthy. The hands and dick already sell the orgy vibe; a tongue going to town would push it even further.
Thank you.
It is planned. We are currently working on the modeling.
Please stay tuned.
 
Great plugin! thanks for making this.

Just one issue I noticed is in VR. The assets appear like they are out of focus, appearing as if they are two objects instead of one. Its kind of like being hella drunk vision.

Long time ago I had a similar issue with assets appearing like that in VaM and I think it was due to not enabling the XR setting that enabled VR support in i guess Player Setting or build system something.
 
Great plugin! thanks for making this.

Just one issue I noticed is in VR. The assets appear like they are out of focus, appearing as if they are two objects instead of one. Its kind of like being hella drunk vision.

Long time ago I had a similar issue with assets appearing like that in VaM and I think it was due to not enabling the XR setting that enabled VR support in i guess Player Setting or build system something.
Thank you for letting me know.
This was not designed with a VR environment in mind.
I will address this as soon as possible.
 
Hello.
Amazing work as always. I have encountered a problem though, I can't workout whats going on.
I'm building a little scene that involves varies different poses for some reason and i cannot get the ghost bodies to behave using a trigger. I click the button to load the pose and also have the body move into position (with set tracking) however despite also having a trigger to keep rotation at 0. with every button click the body moves at some random rotation.
clicking on target tracking from inside the plugin ui works as expected but setting up a trigger for it behaves very strangely.

Any Idea what i might be doing wrong or why it's not behaving as expected.

Thanks again nice work
 
Hello.
Amazing work as always. I have encountered a problem though, I can't workout whats going on.
I'm building a little scene that involves varies different poses for some reason and i cannot get the ghost bodies to behave using a trigger. I click the button to load the pose and also have the body move into position (with set tracking) however despite also having a trigger to keep rotation at 0. with every button click the body moves at some random rotation.
clicking on target tracking from inside the plugin ui works as expected but setting up a trigger for it behaves very strangely.

Any Idea what i might be doing wrong or why it's not behaving as expected.

Thanks again nice work
It is difficult to understand the situation based solely on the description.

Are you referring to the "LoadPosition" feature?
There is, in fact, a bug in this area.
A fix is currently in progress. Please take note of this.
 
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