@yesferatuIve had the same problem. I still cant figure it out.
Simply click the "thumbs up" or "thumbs down" button on any resource page, and the review form will pop up.
@yesferatuIve had the same problem. I still cant figure it out.
Ive had the same problem. I still cant figure it out.I can't figure how to leave reviews on this website anymore... so... I will post a pointless post no one will ever read. I use this plugin more than I use VaM itself. FWIWBrowserAssist makes VaM worth re-experiencing.
Update for a morph that went missing.![]()
you can activate "lock camera rotation" and then with timeline rotate "head control"Hello. I dont understand much the headpossesion timeline override.
When i try original Embody, my timeline animation control the head.
But, the geometry (hand morph) in my timeline are not played.
In other hand, this version seems better (i want to do only basic stuff), and the hand animation work fine, but the head is free, not controlled by timeline. It wait for mouse control (i dont use VR things)
I tried to tick/untick a lot of options, i dont see documentation about timeline and embody.
I just want timeline control the head, like, the head/gaze follow timeline.
Any help would be appreciate please![]()
That's odd. It still says Hub Hosted in the overview. Perhaps that dependency was pulled. I'll look into that.The dependency: "Agataki.Peeky_Appearance_Presets.latest" is not available on the hub, hope it's not too much of a hassle to update the scene such that this is no longer an issue.
View attachment 639521
Highlights:
1. Fog Color sticks when lighting is on. Extra lights no longer wash the volume to pure lamp color.
2. The Mask section now has a title and a short note. You can see how the grayscale map thins density.
3. Every section title has a short hint, with taller text so Chinese and English aren’t clipped.
4. Three near-no-op controls are gone: Ambient Strength, Light Absorption, Add Pass Shadows. Default look is unchanged; the panel is cleaner.
5...
fixed some bugs
Thanks for reply!That is how it works in the original plugin too. Use reverse direction if you need negative values. I know it can be confusing.
I added HeelsAdjust 2, on a person.Using the deltas for bend feet is not correct way to use the plugin. The deltas are used for solve another type of problem.
I think you do not have a preset file for the shoe on you screenshot. The plugin should "know" what angle you want feet to be bend for a particular shoe, that is why you need a preset file - it holds all the information for the particular shoe. The plugin package contains some ready-made preset **for some shoe I used** but not for all the available on the hub shoe.
So please watch the first video on the Overview Page (I just updated this) to learn how to create a preset. You do it once for every shoe item you want to use, after you save the presets you will get "a little more of quality of life".
Feel free to ask if you still have a problem.
I'm editing my post because I just found the plugin locations in the included README.txt file (for anyone else that feels lost). The only other issue I have now is that I found that Hand Tracking doesn't work through Air Link (because apparently the native PC client doesn't support hand tracking?) It works fine with the controllers though...
Edit: I should probably add that when I start the test room, I don't see my hands, and I only see black (despite making sure the box that shows your room is on) so passthrough isn't working either...
Thank you, okyour femdom horror is your best category. please more. .
I saw thatHaving used a table of capsules as makeshift
I've tested around idk maybe 10 different hairstyles so far and haven't had any issuesDid you experience anything like it with this one, or did you try several hairs?
Refined the plugin a little and added the option to change video quality
added new dance + camride
Light Atom Excluder v16: What’s New
- New lights set themselves up. When you add the plugin to a new light, it copies the list from the other lights on its layer, within 1 second. You don’t need to press Sync.
Introducing "Wind Machiner"
View attachment 639494
VaM’s normal wind pushes all the hair at the same time, so it moves as one piece.
Wind Machine is different. It pushes every hair strand and every part of the cloth on its own.
Hair flutters, tips dance, skirts lift and ripple, and gusts roll through your scene like real wind.
Once you see it, you won’t want to go...