Stop building empty rooms. Start building worlds.
Landscape created with 3 CUA Assets. 2 Rocks and 1 Grass patch.
World Builder Pro is a set of fun and powerful plugins for VaM.
Together, they help you turn a simple scene into a living place, made in minutes instead of hours.
What's in the Suite?
An array takes one object and turns it into many copies. You can line them up in neat patterns or scatter them at random.
CUA Array brings this power to VaM. Mix up to 5 different Custom Unity Assets to build forests, fields, rocky shores and more, all from one plugin.
Placement
Circle or square area
Even rows or random scatter
Edge Only mode, for rings and borders
Inner Radius, to keep the middle empty
Up to 2000 copies
Footprint, Overlap and Extra Space, so copies donโt crowd each other
Center To Edge, to make copies thicker in the middle or near the edge
Groups: make clumps of copies, with control over size, spread and tightness
PRO: up to 5 different assets in one array
PRO: Near Another Asset, to grow one asset close to another (for example, flowers near rocks)
PRO: Placement Priority, to decide which assets get placed first
PRO: Large Copies, with smaller copies growing around them
PRO: Spawn masks, to choose where copies can and canโt appear
Variation
Random size, height, turn and tilt, so no two copies appear the same
PRO: separate random seed for each asset
Entire cornfield from 1 single plant asset
Ground Plane
Built-in ground plane creation with hills, a flat edge or a flat center
Your own textures on the ground
PRO: a second texture layer that blends with the first
PRO: Heightmap, to shape the ground from an image
PRO: copy ground textures from another atom
Ground plane with hills using two blended textures. Also shows SunRig Plugin in use
Ground plane with blended textures.
Performance & Display
Combine Meshes, for better FPS
Turn colliders and shadows on or off
Hide the original object
Show Footprints, to see the space each copy uses
Clone Layer, so it works with Light Atom Excluder
1 Mech asset arrayed into vast rows. Also shows DistanceHaze and Sunlight Plugins in use
& MORE
Save and load presets

PRO: works on Empty atoms,

PRO: works with Vam's Built-in shape assets
Show Guide button explains every setting in simple terms
.SunRig gives you a real sun, soft shadows, light from the sky and bounce light from the ground.
Move the sun and your whole scene changes, from bright noon to a golden sunset.
The Sun
Set the sunโs height and direction with simple sliders
Auto Sun Color: the sun turns warm and golden as it gets low, like a real sunset
Or pick your own sun color and brightness
Uses a normal VaM light atom, so your scene saves like any other. Move the light by hand and the sliders follow it
All light from the SunRig plugin. Skybox not included.
Shadows
Soft shadows that get blurrier with distance, like real sunlight
Cloud Cover, for softer shadows on a cloudy day
Tighter Shadow Contact, so feet and objects sit firmly on the ground
Better shadow quality: shadow distance, cascades and shadow map size
Everything goes back to normal when you remove the plugin
Sky and ground light
Light from the sky above and bounce light from the ground below
Replaces VaMโs flat ambient light for a more natural look
Auto Sky Color follows the sun
Sky reflections on objects and figures
Extra sky light on figures, so skin looks soft and alive
Almost no cost to FPS
All light from SunRig. Skybox not included
Figure Key Light
A second sun light using a Spot Light for better shadows, just for your figures
Light figures well without changing how the scenery looks
Use it with Light Atom Excluder (available free on the hub), so it lights only the figure
Sun shafts and glow
Beautiful light rays coming from the sun
A soft glow around the sun
Control the strength and length of the rays
Works in VR
Easy to use
Works on any atom, or as a Scene plugin
Clear pages: Sun, Shadows, Fill & Reflections, Sun Shafts and Key Light
Show Guide button explains every setting in simple terms
In real life, far-away things fade into the air. Mountains turn soft and blue. Trees in the distance turn pale. DistanceHaze brings this to you.
Your scenes stop looking flat and start looking huge. Use it for misty mornings, hot deserts, dusty air, or deep underwater scenes.
The haze
Pick any haze color: blue mist, golden dust, green water
Clear Radius: keep everything near you sharp and clear
Fade Distance: choose how far away things fade out completely
Max Strength: light mist or a thick wall of fog
Falloff: a soft fade or a sudden one
Sky Haze: add haze to the sky too, or keep it clear
CUA Array using 1 rock, 1 fish and 1 plant asset. Also Shows DistanceHaze Plugin in use
Shape the haze
Center it on the camera, or on any atom
Clear Above and Clear Below: keep haze off the sky or out of a valley
Clear Angle: control the haze by viewing angle
Moving, living haze
Variation: patchy haze that looks thicker in some places, like real fog
Make the fog patches drift slowly with the wind
Control drift speed, direction and up/down movement
Churn: the patches slowly roll and change shape
Movies donโt look like real life. They are color graded to feel warm, cold, dreamy or dramatic.
ColorMeVam brings that same power to VaM. Change the colors and light of your whole view in seconds, and give every scene its own look.
Tone
Exposure, to make the whole view brighter or darker
White balance, to make it warmer or cooler with temperature and tint
Black point and white point, for deep blacks and clean whites
Contrast and gamma, for punch or a soft, gentle look
Shadows and highlights, to control the dark and bright parts separately
Highlight protection, so bright areas keep their detail
Saturation, for bold colors or a faded look
Curves and tone mapping, for a film-like finish
LUT
Load LUT files, the same color looks that photographers and filmmakers use
Blend a LUT in a little or all the way
Bloom
A soft glow around bright lights and shiny spots
Control the strength, size and color of the glow
Firefly clamp, to stop tiny bright dots from flickering
Output
Dithering, for smooth color gradients with no banding
Before / After split screen, to compare your look with the original
Presets
Save your favorite looks with a thumbnail picture
Load them again in any scene with one click
Stable and safe
Original shaders and code, built for VaM
Works on any atom, or as a Scene plugin
Show Guide button explains every setting in simple words
Some Custom Unity Assets materials look wrong in VaM and don't render depth order properly.
Leaves in the back show through leaves in the front, or whole plants flicker and disappear.
CUA Cutout Fix solves this. Load it on the asset, and the leaves draw clean and solid, in the right order.
Fixes leaves, grass and flowers that show through each other
Helps DistanceHaze reach materials it was skipping, like windows that stayed clear
Works on most Custom Unity Assets with see-through materials
Changes are made only while the plugin is running, so your files are never changed
Remove the plugin and the asset goes back to how it was
Your scenes deserve a world. Go build one!
Thank you for your support! 
Please report any bugs or concerns. Message me here or on Patreon
-
1793204197.jpg
8.1 MB
· Views: 0