Synergy 3.4: Community Fix Build
Original plugin by via5. This build fixes long-standing bugs; it doesn't add new features.original post here for details about what it does - https://hub.virtamate.com/resources/synergy.4274/
- Fixed: a disabled step kept applying its effect. You'd see a morph frozen at its last value, or a force/torque that kept holding a hand or arm so you couldn't pose it.
- Turning a step off now releases it smoothly. Morphs glide back to their start value and forces stop, so the body eases to rest with no snapping.
- Turning a step back on starts its cycle fresh, with no leftover pause or delay to wait out.
- Works however the step is toggled: the checkbox, a trigger or Timeline.
- Disabling a single modifier also releases it immediately (the morph returns to its start value right away).
- Fixed: once a trigger or Timeline had touched a step's or modifier's "Enabled" setting (or even just after a scene load), the checkbox stopped responding.
- The checkboxes now show the live state, including changes from triggers or Timeline, and clicking them works again.
- Fixed: dropdowns (Atom, progression, etc.) could open behind other controls, where you couldn't click them and they stayed stuck open until a reload. They now open on top and close properly.
- Fixed: every removed or replaced modifier leaked memory, and this happened on every scene load, so long sessions got steadily heavier.
- Fixed: a smaller leak each time you changed a modifier's type.
- Removed a leftover debug message that filled the error log whenever a morph modifier's list changed.