Introducing "Wind Machiner"
VaM’s normal wind pushes all the hair at the same time, so it moves as one piece.
Wind Machine is different. It pushes every hair strand and every part of the cloth on its own.
Hair flutters, tips dance, skirts lift and ripple, and gusts roll through your scene like real wind.
Once you see it, you won’t want to go back.
The wind

Works on every piece of sim hair and sim clothing in the scene, by itself

Set the wind speed and overall power

Vary Wind Speed: the wind gets stronger and softer over time

Gusts and turbulence, with control over strength and size

Gust Balance: choose how much gusts add to the wind

Direction Range: the wind slowly swings left, right, up and down inside limits you set
IN PRO VERSION: Wind Area, to keep the wind near one spot, so far-away figures are skipped
Hair

Every strand moves on its own, not as one solid piece

Push Strength: set how hard the wind pushes

Strand Flutter: small, fast movement in the strands

Push Toward Tips: leave the roots calm and move the ends. Great for long hair
IN PRO VERSION: extra strand controls, for how strands and tufts move apart from each other
IN PRO VERSION: Hair Adjust: loosen stiff or painted hair at five points along the strand, and change Weight, Gravity and Drag on every hair piece at once
Clothing

Cloth catches the wind along its surface, like a real sail

Push Toward Hem: leave the pinned parts calm and let skirt edges fly

Also works on sim cloth on atoms that are not figures
IN PRO VERSION: Sideways Drag and finer control of the cloth surface
Body

Wind can also push the body: breasts, glutes, head, torso, arms and legs

Each part has its own strength
ONLY IN PRO: Wind Shelter

The body blocks the wind. Hair and cloth behind a figure stay calmer

Air bends around the body and gets rougher behind it

Figures can shelter each other
Control

Save and load your own presets
IN PRO VERSION: Slots: keep several winds in one scene and change between them
IN PRO VERSION: smooth blending when a preset or slot loads
IN PRO VERSION: scene triggers: fade the wind in, fade it out, or fire a gust on cue
Clean and easy

Nothing is saved into your hair or clothing. Turn it off and everything goes back to normal

Works on any atom

Show Guide button explains every setting in simple words
Updates to Distance Haze and SunRig as well!
SunRig
Captured Surroundings: SunRig can now use the real colors of your scene for reflections and fill light.
Surroundings Bounce: new soft light on the side away from the sun, so figures no longer go black.
Fill / Rim Light: a new second light for your figures, with shadow controls.
Sun shafts in screenshots: shafts and glow now show up in VaM screenshots.
Clearer names: some sky and reflection settings are now called “VaM Shader” settings.
DistanceHaze
Cleaner screenshots: haze and depth of field now blur together, so hard edges no longer appear.
New setting name: “Photos Haze At The End” is now “Photos Haze Before DOF”. Your saved scenes still work.
Please note: older scenes will look a little brighter on the shadow side. To get the old look, set Surroundings Bounce to 0.