Needs more work! I'll be updating around next week.
First person rig, a sub-scene preloaded with Mxx's FloatingHands, Yep's phone camera and my plugin ProximityGrab, closing hands will automatically grab cloth or any rigidbody that's found in the way thanks to perfectbloo's Blooprints plugin.
I hate triggers, let's embrace procedural & realtime behaviors! Hands grab and release based on their grasp's value.
Known issues:
Loading a sub-scene will not link any of the controllers I've assigned in the timeline, I don't know why :S
First person rig, a sub-scene preloaded with Mxx's FloatingHands, Yep's phone camera and my plugin ProximityGrab, closing hands will automatically grab cloth or any rigidbody that's found in the way thanks to perfectbloo's Blooprints plugin.
I hate triggers, let's embrace procedural & realtime behaviors! Hands grab and release based on their grasp's value.
Known issues:
Loading a sub-scene will not link any of the controllers I've assigned in the timeline, I don't know why :S