• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 7 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
This is my very first plugin intended for use in-game! Treat it as an experiment rather than a complete or stable tool!
Proximity Grab allows you to grab and attach objects using a configurable proximity sphere. It uses physics-based joints for smooth, natural movement.


Features
  • 🟢 Proximity Detection: Uses a sphere overlap to find targets near your hand. No aiming required!
  • 👁️ Visual Feedback: Draws a green wireframe sphere to show exactly what is in range.
  • 🧠 Smart Parenting: Intelligently ignores the parent object if attached to a hand (so you don't grab your own chest).
  • ⚙️ Physics Presets: Choose between Soft, Firm, or Locked joints.
  • 📏 Adjustable Offsets: Fine-tune the grab position relative to the controller.
Usage
  1. Add the ProximityGrab plugin to an empty Atom.
  2. Parent this empty Atom to your hand (or any object you want to grab with).
  3. Use the plugin UI to adjust the Grab Radius (Green Sphere visualization).
  4. Move your hand near another object (e.g., a prop or person).
  5. Click Attach or trigger the Grab action!
Credits
  • Kimowal: Core physics logic derived from PhysicsAttachmentEngine (CC BY-SA).
  • Skynet: Visualization patterns derived from Rigify (CC BY).
  • acidbubbles: Project bootstrapped using vam-plugin-template (MIT).
  • FivelSystems: Proximity logic and UI implementation.
  • Antigravity + Gemini: AI Assistance & Code Generation.
Support
If you like this plugin, consider buying me a coffee! ☕
buymeacoffee.com/fivelsystems
License
This project is licensed under CC BY-SA 4.0.
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Latest updates

  1. ProximityGrab v3 - 2026-01-27

    Added "Grab Kinematic" toggle (default: Off) to prevent grabbing objects with physics disabled...
  2. ProximityGrab v2- 2026-01-27

    Added Real-Time Physics. Stiffness, Mode, and Blend Speed now update instantly for active...
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