Added
- Real-Time Physics. Stiffness, Mode, and Blend Speed now update instantly for active grabs.
- "Grab Triggers" and "Grab MeshJoints" toggles for advanced control.
Changed
- Proper Spring Mechanics. "Soft" and "Firm" presets now use ConfigurableJoint Drives instead of hard locks.
- Redesigned UI with 2-Column layout.
Fixed
- Resolved persistent crash on load by flattening architecture.
- "Pink Blob" gizmo fixed by implementing robust Shader finding logic.
- Correctly filtering out internal PhysicsMeshJoint objects.
- Hardened OnDestroy to prevent memory leaks.
'OnGrab' and 'OnRelease' update is in the oven, I'm struggling to understand how to make custom trigger fields qwq
I do hope this update serves you well though~ if you have any issues please let me know! It's very important for me to keep your game performant and smooth ♥