This is my very first plugin intended for use in-game! Treat it as an experiment rather than a complete or stable tool!
Proximity Grab allows you to grab and attach objects using a configurable proximity sphere. It uses physics-based joints for smooth, natural movement.
Showcase video coming up soon, the thumbnail is just a placeholder I'll change it soon too TwT
Features
If you like this plugin, consider buying me a coffee!
buymeacoffee.com/fivelsystems
License
This project is licensed under CC BY-SA 4.0.
Proximity Grab allows you to grab and attach objects using a configurable proximity sphere. It uses physics-based joints for smooth, natural movement.
Showcase video coming up soon, the thumbnail is just a placeholder I'll change it soon too TwT
Features
Proximity Detection: Uses a sphere overlap to find targets near your hand. No aiming required!
Visual Feedback: Draws a green wireframe sphere to show exactly what is in range.
Smart Parenting: Intelligently ignores the parent object if attached to a hand (so you don't grab your own chest).
Physics Presets: Choose between Soft, Firm, or Locked joints.
Adjustable Offsets: Fine-tune the grab position relative to the controller.
- Add the ProximityGrab plugin to an empty Atom.
- Parent this empty Atom to your hand (or any object you want to grab with).
- Use the plugin UI to adjust the Grab Radius (Green Sphere visualization).
- Move your hand near another object (e.g., a prop or person).
- Click Attach or trigger the Grab action!
- Kimowal: Core physics logic derived from PhysicsAttachmentEngine (CC BY-SA).
- Skynet: Visualization patterns derived from Rigify (CC BY).
- acidbubbles: Project bootstrapped using vam-plugin-template (MIT).
- FivelSystems: Proximity logic and UI implementation.
- Antigravity + Gemini: AI Assistance & Code Generation.
If you like this plugin, consider buying me a coffee!
buymeacoffee.com/fivelsystems
License
This project is licensed under CC BY-SA 4.0.