• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Added​

  • "Grab Kinematic" toggle (default: Off) to prevent grabbing objects with physics disabled.

Fixed​

  • Improved grab sorting to use ClosestPoint instead of object pivot, resolving incorrect object selection.

Added​

  • Real-Time Physics. Stiffness, Mode, and Blend Speed now update instantly for active grabs.
  • "Grab Triggers" and "Grab MeshJoints" toggles for advanced control.

Changed​

  • Proper Spring Mechanics. "Soft" and "Firm" presets now use ConfigurableJoint Drives instead of hard locks.
  • Redesigned UI with 2-Column layout.

Fixed​

  • Resolved persistent crash on load by flattening architecture.
  • "Pink Blob" gizmo fixed by implementing robust Shader finding logic.
  • Correctly filtering out internal PhysicsMeshJoint objects.
  • Hardened OnDestroy to prevent memory leaks.

'OnGrab' and 'OnRelease' update is in the oven, I'm struggling to understand how to make custom trigger fields qwq
I do hope this update serves you well though~ if you have any issues please let me know! It's very important for me to keep your game performant and smooth ♥
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