New resource discussions

KAI

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Oct 23, 2020
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Plugins + Scripts MMD Master Free
Hello, Thank you for releasing and improving such a fantastic plugin.
It is clear that a great deal of attention has been paid to the finer details, making it exceptionally user-friendly.
I particularly appreciate how the motion scale automatically adjusts to the character's height—preventing excessive movement or unnatural joint displacement—as well as the VR camera support.

However, there is one issue in my setup that I find quite problematic: the facial expression changes are far too intense.
When a character smiles, the corners of the mouth pull up, the area around the mouth sinks in, and the cheeks become pointed—resulting in a look reminiscent of a wicked, eerie witch.
While I can dial this back to around 50% using the "Expression Strength" slider, doing so dampens *all* facial movements, which means that even when a character is supposed to close their eyes, they remain half-open or fully open.

Would it be possible to adjust the "Expression Strength" for individual facial morphs rather than applying a single global setting?
Alternatively, if that conflicts with your focus on ease of use, perhaps you could implement separate controls for different categories—for instance, one for the mouth, one for the eyes, and one for the eyebrows.
I would be very grateful if you could consider this.

Additionally—though it is a minor issue and not a major hindrance—I have noticed that when the plugin starts, the "Level Horizon" feature remains active even if the checkbox is unchecked.
Toggling the checkbox on and then off again correctly disables it. (This occurs when using the plugin in VR.)
(It is possible that this is specific to my own environment.)

Thanks for the feedback! Happy to hear that the intention of ease-to-use got through :D

Expression fine-tuning is actually already on the roadmap and I'll bump up its priority, 'cuz I know how horrendous bad expressions can completely ruin the immersion, especially in VR. Stay tuned :)

I'll look into the Level Horizon issue as well.
 

cedarpen

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Oct 24, 2026
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Plugins + Scripts Fast Async Load Free
cedarpen updated Fast Async Load with a new update entry:

Little fix for VaM 1.22

This version fixes hook compatibility with the VaM 1.22.0.13 game update: type and method lookups now survive internal renames (short-name fallback, dual hook entries) and compiler-generated lambda hooks use name wildcards so they persist across game rebuilds. Everything is additive — older VaM versions keep working exactly as before.

Read the rest of this update entry...
 

LinkStatic

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Aug 7, 2025
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Plugins + Scripts ClothingEraser Free
interesting concept,VR supported?
Sadly, I can’t test how it behaves in VR right now. Once the core features are finished (I still want to add more brushes and an option to adjust transparency) I’ll probably look into testing it in VR.

However, as I mentioned, Mxx’s Clothing Ripper already works well in VR, so I’m not sure how much demand there is for VR support in this plugin.
My plugin is mostly for making clothes look torn, shorten dresses or tranforming pants into shorts lol.
 

Meharock

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Oct 22, 2024
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Thanks! But I have to bug you again, I haven't been able to figure out how to use this calibration feature you mentioned. I end up having to edit each wall and floor every time I open the scene. I looked in the various plugin files that were installed, and I can't find anything in the RoomBuilder?
Poor guy! I certainly didn't expect you to have to move the walls every single time—no way! So, here are the steps:

- Create an empty object and name it "Room Root."
- Attach the plugin for building walls and floors to it;
- Set the player height to 0 (click for more options - Player Height Adj.) and lock movement so you don't accidentally mess up the room's orientation (User preferences - Navigation - Disable all navigation).
- Now, create the walls and the floor.
- Add lights that correspond to the actual light fixtures in your room—I recommend giving them clear names so you don't get confused later. Set the "Room Root" as the parent for these lights.

Once the walls and lights are set up and in place, proceed to calibration.

- Add the `RoomCalibrationSimple` plugin (found in the `Custom/Scripts/TrueThroughRoomCalibration` folder) to the "Room Root."
- Next, you’ll need to create a calibration reference. Select a "Probe hand"—this refers to the specific controller you will be placing down during the calibration process.
- In the TT menu, disable simultaneous input for hands and controllers to avoid confusing the calibration tool.
- Click "Begin reference setup," place the chosen controller (the "probe hand") in a specific spot, and take note of its position.
- While the controller remains in that spot, use the other controller to click "Capture next point."
- Then, move the first controller to a different location and repeat the process—do this one more time (3 points in total).
- Finally, click "Commit reference point" and save your scene.
Done!

The controller positions should form a large triangle spanning the room to ensure an accurate calibration.

Next time you enter the scene within this same plugin:
- Click "Begin calibration," place the controller on the first point, and select "Capture next point" — then repeat this for the second and third points.

That’s it! Everything that is a child of the "room root" will be calibrated to the position you saved when creating the reference.

Let me know if it helps
 
Joined
Nov 9, 2026
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Plugins + Scripts MMD Master Free
Hello, Thank you for releasing and improving such a fantastic plugin.
It is clear that a great deal of attention has been paid to the finer details, making it exceptionally user-friendly.
I particularly appreciate how the motion scale automatically adjusts to the character's height—preventing excessive movement or unnatural joint displacement—as well as the VR camera support.

However, there is one issue in my setup that I find quite problematic: the facial expression changes are far too intense.
When a character smiles, the corners of the mouth pull up, the area around the mouth sinks in, and the cheeks become pointed—resulting in a look reminiscent of a wicked, eerie witch.
While I can dial this back to around 50% using the "Expression Strength" slider, doing so dampens *all* facial movements, which means that even when a character is supposed to close their eyes, they remain half-open or fully open.

Would it be possible to adjust the "Expression Strength" for individual facial morphs rather than applying a single global setting?
Alternatively, if that conflicts with your focus on ease of use, perhaps you could implement separate controls for different categories—for instance, one for the mouth, one for the eyes, and one for the eyebrows.
I would be very grateful if you could consider this.

Additionally—though it is a minor issue and not a major hindrance—I have noticed that when the plugin starts, the "Level Horizon" feature remains active even if the checkbox is unchecked.
Toggling the checkbox on and then off again correctly disables it. (This occurs when using the plugin in VR.)
(It is possible that this is specific to my own environment.)
 

Mxx

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Paid Scenes Interrogation After Dark Paid
Well, the most reliable method is to personally ask a moderator to add it. That said, I’m fairly certain you could also edit the scene page yourself and make some adjustments.
You can't add tags anymore once it's posted. I don't think it's a big deal, some have 1 or even no tags at all
 
Joined
Feb 27, 2021
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I just took a break for two days and here we go XD I'm glad you solved that issues and yes, meta is crazy with all that things. But now it works, gj! Wait until updates hehe. There are so many cool things coming.
Thanks! But I have to bug you again, I haven't been able to figure out how to use this calibration feature you mentioned. I end up having to edit each wall and floor every time I open the scene. I looked in the various plugin files that were installed, and I can't find anything in the RoomBuilder?
 
Joined
Oct 10, 2023
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Plugins + Scripts CPU Performance Patch v2.0 Free
I tested and used it for quite a while on quest 3 + virtual desktop using VDXR. I didn't notice any issues so far 🤔 I'll take a closer look at it
ok i think i found the issue. so it only works if the left controller laser tracker (blue) is active. right controller (red laser) cant scroll unless blue is active. But blue can scroll without red laser.
 

VRCube

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May 31, 2020
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Could you tell me a bit more about what exactly you're trying to do and how you'd like to do it? I'm not sure I fully understand what you want to achieve 🤔
I have an Owl3D Shift which is a 4K 14" glasses-free 3D display. It can accept a half side by side input image and display it in 3D. I haven't found any way to render VAM desktop mode in stereoscopic 3D SBS format yet.

(It can convert desktop mode into real time 3D with machine learning but it's maybe not as good as native stereo rendering.)
 
Joined
Jan 8, 2026
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Paid Looks #76 Paid
This one could really use a futa version. Someone who she reminds me of didn't get surgery until last year.
 

KAI

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Oct 23, 2020
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Plugins + Scripts MMD Master Free
KAI updated MMD Master with a new update entry:

Hub Release#5 v3.1

New
  • Multiple Dancers (☸ tab): choose who dances which part of a group dance with Dancer 1–6. Characters in no slot get the parts that are left.
  • Auto Hide Dancers Without Motion: a dancer with no part (Motion "None") is hidden, and shows again when it gets one.
  • Load "Person Triggers" SubScene for each dancer: loads a Person Triggers preset with its triggers aimed at that dancer, so every dancer gets its own copy.

Fixed
  • ...

Read the rest of this update entry...
 

Confuzzled

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CuddleMocap

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Feb 12, 2023
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Plugins + Scripts Fix Penis Free
Hey - can you trying my new updated version of DiviningRod/Foreskin which should hopefully do a better job
I'm trying to get people to stop using DiviningRod as it has a memory leak but people are still using it after all these years!
Memory leak, eh? Huh.
Alright, I'll give it a try!
 

KAI

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Joined
Oct 23, 2020
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Plugins + Scripts MMD Master Free
Hello author, thank you so much for developing such an amazing MMD playback plugin! After trying it out briefly, I feel that this plugin is even better to use than MMDTimeline, with much finer details during character dances.

However, the only minor drawback I found is that when loading an MMD folder that includes camera data, the camera doesn't seem to load simultaneously with the motion, requiring manual setup. I'd like to ask if it might be possible to add a feature in the future that allows simultaneous loading of both cameras and motions, similar to MMDTimeline?

Secondly, I noticed that the camera and dance synchronization for some MMD works isn't very good—often the character is dancing while the camera is looking at "empty air." This is likely an issue caused during the file format conversion process. Because of this, when loading such camera files, the aforementioned misalignment between the camera and the character's position frequently occurs, and it cannot be adjusted manually. In fact, during the camera animation, I can only adjust the pitch but not rotate the camera horizontally. If I want to match the camera to the character's dance, I have to manually move the character, and I have no idea how to make the camera "move back a bit."

Do you have any plans to add a feature to adjust the camera position? Or could you kindly answer how I can solve the issue of camera and character misalignment?
I see what you meant now for manually controlling the camera horizontally. It will come in next release.
 

Anand

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Mar 31, 2023
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Plugins + Scripts Fast Async Load Free
As I mentioned above, I use CPU Perf v2 myself, and everything works perfectly. I just tested it with Var Browser. What can I say... my plugin certainly won’t make things any worse. It operates in a different area and uses different game resources, so it doesn’t interfere with other plugins. Everything works and launches just fine.
Thank you. Not being a programmer, I was queasy that all these patches went through bepin and sounded like they were working on solving similar issues. Thanks for your assurance.
 
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