Hello, Thank you for releasing and improving such a fantastic plugin.
It is clear that a great deal of attention has been paid to the finer details, making it exceptionally user-friendly.
I particularly appreciate how the motion scale automatically adjusts to the character's height—preventing excessive movement or unnatural joint displacement—as well as the VR camera support.
However, there is one issue in my setup that I find quite problematic: the facial expression changes are far too intense.
When a character smiles, the corners of the mouth pull up, the area around the mouth sinks in, and the cheeks become pointed—resulting in a look reminiscent of a wicked, eerie witch.
While I can dial this back to around 50% using the "Expression Strength" slider, doing so dampens *all* facial movements, which means that even when a character is supposed to close their eyes, they remain half-open or fully open.
Would it be possible to adjust the "Expression Strength" for individual facial morphs rather than applying a single global setting?
Alternatively, if that conflicts with your focus on ease of use, perhaps you could implement separate controls for different categories—for instance, one for the mouth, one for the eyes, and one for the eyebrows.
I would be very grateful if you could consider this.
Additionally—though it is a minor issue and not a major hindrance—I have noticed that when the plugin starts, the "Level Horizon" feature remains active even if the checkbox is unchecked.
Toggling the checkbox on and then off again correctly disables it. (This occurs when using the plugin in VR.)
(It is possible that this is specific to my own environment.)
Thanks for the feedback! Happy to hear that the intention of ease-to-use got through
Expression fine-tuning is actually already on the roadmap and I'll bump up its priority, 'cuz I know how horrendous bad expressions can completely ruin the immersion, especially in VR. Stay tuned
I'll look into the Level Horizon issue as well.