That sounds strange. I tried to setup focus distance manually and it works fine for display camera and plugin preview. I've just move camera relatively by z axis to check distance and after filling this value in plugin, it works. Also, i checked depth of field of MacGruber's plugin code, maybe there is distance calculation problem.The FOV standards for VRRenderer and the game are different—68 in VRRenderer corresponds to 40 in the game, and 90 corresponds to 60. When depth of field is enabled, if the recorded footage looks different from the player's view, it might cause the recorded image to appear blurry. My method was to add the Embody plugin to the atom that has the VRRenderer attached and enable it. Hope this helps!
Thanks, I'll try to test Embody or do something else