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Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

In the update notes for version 12, I saw support for SSS. I'm very happy, but it's not very clear whether the support for SSS is perfect. In use, these stripes always appear and are still very annoying. When SSS is enabled, these stripes are more noticeable in poor lighting conditions, but they still exist and cannot be removed even under strong light, and they persist throughout the recording. Recordings with SSS enabled also significantly reduce the subsurface distance blur edges (or is it not working at all?), and it just feels like the subsurface reflection of the skin material in the game is working, but the effect of SSS is very weak.
20241001-170052.png

Well, I'm asking for help, how do I get rid of these damn stripes? Or is it impossible to use SSS...
 
In the update notes for version 12, I saw support for SSS. I'm very happy, but it's not very clear whether the support for SSS is perfect. In use, these stripes always appear and are still very annoying. When SSS is enabled, these stripes are more noticeable in poor lighting conditions, but they still exist and cannot be removed even under strong light, and they persist throughout the recording. Recordings with SSS enabled also significantly reduce the subsurface distance blur edges (or is it not working at all?), and it just feels like the subsurface reflection of the skin material in the game is working, but the effect of SSS is very weak.
View attachment 414988
Well, I'm asking for help, how do I get rid of these damn stripes? Or is it impossible to use SSS...
I chose the same resolution as my monitor in VRRenderer's rendering resolution settings, and the result turned out fine, although the SSS effect is somewhat poor. You can try my method.
 
Has anyone had this issue with the render plugin before? Believe it or not, these people are wearing lots of clothing in the scene, and have full heads of hair, but for some reason the render plugin doesn't see those things??? Never had this happen before. Any ideas?

render_000025.png
 
haha nevermind, already figured it out. The scene had 'interactive water' in it, so I'm guessing it had reflective properties and thus borked the plugin. Removed it and bam, looks great.
 
Hmm, when you think about it, basically zhfx's RenderToMovie is just this plugin that he slaps on-screen rendering and package it for 10 usd a month.

Sounds like a good profit, for a subscription service, looking at his patreon page he probably is making around 10k usd a month now.
 
Hmm, when you think about it, basically zhfx's RenderToMovie is just this plugin that he slaps on-screen rendering and package it for 10 usd a month.

Sounds like a good profit, for a subscription service, looking at his patreon page he probably is making around 10k usd a month now.
I had gotten his plugins in the past, for example the MMD one, and I could only ever get it to work on a clean build of VaM. For what he charges, the stability is piss poor.
 
I chose the same resolution as my monitor in VRRenderer's rendering resolution settings, and the result turned out fine, although the SSS effect is somewhat poor. You can try my method.

It can indeed be achieved, thank you very much!
 
How to set the bloom parameters so that the bloom effect is the same for both the VRRenderer plugin and the main screen?
 
There's some discussion here on how to make this plugin work with effects such a SSS.

Some comments say theyve had success with changing their desktop resolution to the rendering resolution. I've got this to work in normal flat, low res videos.

But I have a 1080p monitor, and I record in 6k VR.

Has anyone managed to get this plugin to work with SSS and decently high VR resolutions (4k,6k,8k) ??

My computer becomes unstable when I use strange desktop super-resolutions in Nvidia.

6k in this renderer is 5888:2944, so to make this plugin work with SSS, I would be expected to have that as my desktop resolution?

This requires many extra steps.

Are the people having success with this strategy recording standard size, flat videos. Or high res VR videos?
 
There's some discussion here on how to make this plugin work with effects such a SSS.

Some comments say theyve had success with changing their desktop resolution to the rendering resolution. I've got this to work in normal flat, low res videos.

But I have a 1080p monitor, and I record in 6k VR.

Has anyone managed to get this plugin to work with SSS and decently high VR resolutions (4k,6k,8k) ??

My computer becomes unstable when I use strange desktop super-resolutions in Nvidia.

6k in this renderer is 5888:2944, so to make this plugin work with SSS, I would be expected to have that as my desktop resolution?

This requires many extra steps.

Are the people having success with this strategy recording standard size, flat videos. Or high res VR videos?
It only worked for me when recording desktop non VR video at my native resolution (1920x1200). I'm afraid that for now it's not possible to have SSS with upscaling, unless someone discovers new ways to do this, like maybe feeding screenshots via other plugins that are capable of capturing supersampled resolution with SSS... or maybe SSS plugin needs a rewrite.

So for me the only option that worked without weird artifacts is recording at exact resolution that my desktop is currently running.
 
It only worked for me when recording desktop non VR video at my native resolution (1920x1200). I'm afraid that for now it's not possible to have SSS with upscaling, unless someone discovers new ways to do this, like maybe feeding screenshots via other plugins that are capable of capturing supersampled resolution with SSS... or maybe SSS plugin needs a rewrite.

So for me the only option that worked without weird artifacts is recording at exact resolution that my desktop is currently running.
For me, matching my desktop/render resolution and recording a VR video, it's still broken.

I messed with all the plugin settings, sometimes the artifacting changes in appearance, but it's always there.

So I guess the resolution trick only works for flat videos. That's a shame.
 
Hey guys, after some strange research i figured out something about depth of field and fov difference in VRRender and default WindowCamera.

1. Default WindowCamera has offset from control and actual rendering camera with 0.15 meters. So, of course depth of field calculations will be different with different distance. You can parent WindowCamera to empty with plugin and move the camera to -0.15 for local Z axis if you need it.
2. VRRender for some reason has "Flat Horizontal FOV" slider, but everywhere in unity exists only Vertical FOV. I dont really know why we have horizontal instead of vertical fov slider. I looked at some online "Horizontal/Vertical FOV Calculator" and it seems very close to WindowCamera FOV, but not perfect.

1730337130788.png
 
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is there a way to get a multi axis funscript out of this? like through the outputs of this tool
 
How do I sync this with mmd2timeline's player? Do I have to do it manually?

Also is there a way to dynamically change fov?
 
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Friends, I need help.
I tried to record animation, but it turned out to be some kind of jerky nonsense.
I'm posting screenshots with settings and a video of what happened.
What am I doing wrong?
 

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Friends, I need help.
I tried to record animation, but it turned out to be some kind of jerky nonsense.
I'm posting screenshots with settings and a video of what happened.
What am I doing wrong?
My man, is it a timeline animation? If so, make sure that in timeline options you have set animation sync to game time (it's default set to real-time to help with sounds or whatever). Idk if it should matter, but I am setting phsycics rate to 60 which is my monitor refresh rate, and setting frame thingy in performance options to 3 (1 in game will max gameplay smoother, but slower.. I think everlaster mentioned it's best to have it set to 3 basically, but I don't think that settings is the problem here. I am betting on timeline setting!).

EDIT: I strongly recommend the version with multithreading mentioned before and feeding frames to ffmpeg, which results in nice mp4 file. If you were rendering from image files in avidemux then all sorts of things can go wrong!
 
This is not a timeline. The characters have an autotruster plugin applied to them, which makes them more alive. Something like breathing, finger and head movements.
I do not render. I get images from the plugin and edit them in Adobe Premiere.
I have already done animation this way. With the same autotruster, sex scenes are normal. But here is some kind of problem.

Basically, you need to record in real time what is happening in the scene. If you tell me the settings of the VR Renderer plugin, I will be very grateful.
 
The only thing that I have different is that I have smooth stitching overlap set at 0, and video time set at 0. I am not sure what they even do. Have you confirmed that images themselves are okay or not? If there's glitching in frames themselves, it's something with the plugin. As a sanity check, maybe load a scene that 100% worked and compare plugin settings with the one that doesn't work? This seems weird.
 
VaM_xrU9Pbwcmv.png

If you're recording in 60 fps, I'd try setting physics rate to 60Hz and set Physics Update Cap to 3.
 
ok i'm rendering @ native resolution 3840x1080 and capturing at that res and on Eosin
everything looks flawless on screen but i get weird dithering effect.
I'm using SSS and the only way to capture the effect is to enable command buffer effects.
I am using JPEG capture so I'm trying to figure out if this is relate to SSS or if its related to the lossy nature of JPG.
any thoughts?


1736928882136.png


I don't think its the JPEG quality because smooth would actually be better right/?
Also if you look carefully on the preview window you can see the the crosshatch pattern ever so slightly
1736928966176.png
 

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