Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

Plugins Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

In the update notes for version 12, I saw support for SSS. I'm very happy, but it's not very clear whether the support for SSS is perfect. In use, these stripes always appear and are still very annoying. When SSS is enabled, these stripes are more noticeable in poor lighting conditions, but they still exist and cannot be removed even under strong light, and they persist throughout the recording. Recordings with SSS enabled also significantly reduce the subsurface distance blur edges (or is it not working at all?), and it just feels like the subsurface reflection of the skin material in the game is working, but the effect of SSS is very weak.
20241001-170052.png

Well, I'm asking for help, how do I get rid of these damn stripes? Or is it impossible to use SSS...
 
In the update notes for version 12, I saw support for SSS. I'm very happy, but it's not very clear whether the support for SSS is perfect. In use, these stripes always appear and are still very annoying. When SSS is enabled, these stripes are more noticeable in poor lighting conditions, but they still exist and cannot be removed even under strong light, and they persist throughout the recording. Recordings with SSS enabled also significantly reduce the subsurface distance blur edges (or is it not working at all?), and it just feels like the subsurface reflection of the skin material in the game is working, but the effect of SSS is very weak.
View attachment 414988
Well, I'm asking for help, how do I get rid of these damn stripes? Or is it impossible to use SSS...
I chose the same resolution as my monitor in VRRenderer's rendering resolution settings, and the result turned out fine, although the SSS effect is somewhat poor. You can try my method.
 
Has anyone had this issue with the render plugin before? Believe it or not, these people are wearing lots of clothing in the scene, and have full heads of hair, but for some reason the render plugin doesn't see those things??? Never had this happen before. Any ideas?

render_000025.png
 
haha nevermind, already figured it out. The scene had 'interactive water' in it, so I'm guessing it had reflective properties and thus borked the plugin. Removed it and bam, looks great.
 
Hmm, when you think about it, basically zhfx's RenderToMovie is just this plugin that he slaps on-screen rendering and package it for 10 usd a month.

Sounds like a good profit, for a subscription service, looking at his patreon page he probably is making around 10k usd a month now.
 
Hmm, when you think about it, basically zhfx's RenderToMovie is just this plugin that he slaps on-screen rendering and package it for 10 usd a month.

Sounds like a good profit, for a subscription service, looking at his patreon page he probably is making around 10k usd a month now.
I had gotten his plugins in the past, for example the MMD one, and I could only ever get it to work on a clean build of VaM. For what he charges, the stability is piss poor.
 
I chose the same resolution as my monitor in VRRenderer's rendering resolution settings, and the result turned out fine, although the SSS effect is somewhat poor. You can try my method.

It can indeed be achieved, thank you very much!
 
How to set the bloom parameters so that the bloom effect is the same for both the VRRenderer plugin and the main screen?
 
There's some discussion here on how to make this plugin work with effects such a SSS.

Some comments say theyve had success with changing their desktop resolution to the rendering resolution. I've got this to work in normal flat, low res videos.

But I have a 1080p monitor, and I record in 6k VR.

Has anyone managed to get this plugin to work with SSS and decently high VR resolutions (4k,6k,8k) ??

My computer becomes unstable when I use strange desktop super-resolutions in Nvidia.

6k in this renderer is 5888:2944, so to make this plugin work with SSS, I would be expected to have that as my desktop resolution?

This requires many extra steps.

Are the people having success with this strategy recording standard size, flat videos. Or high res VR videos?
 
There's some discussion here on how to make this plugin work with effects such a SSS.

Some comments say theyve had success with changing their desktop resolution to the rendering resolution. I've got this to work in normal flat, low res videos.

But I have a 1080p monitor, and I record in 6k VR.

Has anyone managed to get this plugin to work with SSS and decently high VR resolutions (4k,6k,8k) ??

My computer becomes unstable when I use strange desktop super-resolutions in Nvidia.

6k in this renderer is 5888:2944, so to make this plugin work with SSS, I would be expected to have that as my desktop resolution?

This requires many extra steps.

Are the people having success with this strategy recording standard size, flat videos. Or high res VR videos?
It only worked for me when recording desktop non VR video at my native resolution (1920x1200). I'm afraid that for now it's not possible to have SSS with upscaling, unless someone discovers new ways to do this, like maybe feeding screenshots via other plugins that are capable of capturing supersampled resolution with SSS... or maybe SSS plugin needs a rewrite.

So for me the only option that worked without weird artifacts is recording at exact resolution that my desktop is currently running.
 
It only worked for me when recording desktop non VR video at my native resolution (1920x1200). I'm afraid that for now it's not possible to have SSS with upscaling, unless someone discovers new ways to do this, like maybe feeding screenshots via other plugins that are capable of capturing supersampled resolution with SSS... or maybe SSS plugin needs a rewrite.

So for me the only option that worked without weird artifacts is recording at exact resolution that my desktop is currently running.
For me, matching my desktop/render resolution and recording a VR video, it's still broken.

I messed with all the plugin settings, sometimes the artifacting changes in appearance, but it's always there.

So I guess the resolution trick only works for flat videos. That's a shame.
 
Hey guys, after some strange research i figured out something about depth of field and fov difference in VRRender and default WindowCamera.

1. Default WindowCamera has offset from control and actual rendering camera with 0.15 meters. So, of course depth of field calculations will be different with different distance. You can parent WindowCamera to empty with plugin and move the camera to -0.15 for local Z axis if you need it.
2. VRRender for some reason has "Flat Horizontal FOV" slider, but everywhere in unity exists only Vertical FOV. I dont really know why we have horizontal instead of vertical fov slider. I looked at some online "Horizontal/Vertical FOV Calculator" and it seems very close to WindowCamera FOV, but not perfect.

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is there a way to get a multi axis funscript out of this? like through the outputs of this tool
 
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