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Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

ok i'm rendering @ native resolution 3840x1080 and capturing at that res and on Eosin
everything looks flawless on screen but i get weird dithering effect.
I'm using SSS and the only way to capture the effect is to enable command buffer effects.
I am using JPEG capture so I'm trying to figure out if this is relate to SSS or if its related to the lossy nature of JPG.
any thoughts?


View attachment 451724

I don't think its the JPEG quality because smooth would actually be better right/?
Also if you look carefully on the preview window you can see the the crosshatch pattern ever so slightly
View attachment 451725

VRRenderer does not work right with SSS. It depends of resolution and main window camera angle. I couldn't figure out how to use it with VRRender camera. As i think SSS storing it's data from window camera buffer and just overlaying it to VRRender image. You can try to check that too

UPD: I used an very outdated version of SSS, you should use VAM window resolution as VRRender image output resolution (without multisampling and other stuff)
 
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Maybe it somehow has problem with higher resolutions? I was recording in 1920x1200 (native) and SSS works for me.
 
Just checked and edit my answer.

I used an very outdated version of SSS, you should use VAM window resolution as VRRender image output resolution (without multisampling and other stuff).
You can use Evo.ResolutionPresetManager for faster window size changing, or some external programs like BorderlessGaming to change size of window.
If window size and VRRender image size are equal, everything will work fine as viewport showing 💪
 
Has anyone had success capturing SSS in 6k VR or even VR in general?

I tried for hours but gave up, might give it another shot...
 
Has anyone figured out how to get the render plugin to work with reflective surfaces in the scene? When you have a reflective surface (like a mirror for example) in the scene it breaks the render plugin, you just get blank frames. I would love to get this resolved some how so I can record 4k 60fps flawless videos with reflective surfaces. (For example, doing a girl doggy style with a mirror in front of her so in the video you can see penetration and her face/rack at the same time.) Has anyone found a way?
 
Has anyone figured out how to get the render plugin to work with reflective surfaces in the scene? When you have a reflective surface (like a mirror for example) in the scene it breaks the render plugin, you just get blank frames. I would love to get this resolved some how so I can record 4k 60fps flawless videos with reflective surfaces. (For example, doing a girl doggy style with a mirror in front of her so in the video you can see penetration and her face/rack at the same time.) Has anyone found a way?
i think i've gotten it working with a scene i'd made a while back but i'm going to have to verify.
 
Please do when you get a chance. If you're able to pull it off, please teach me how :)
Ok, i had to reload assets to test on this new install but YES, reflections no problem with EOSIN.
Using the multi core version off of Github.
A screenshot showing the player view as well as the preview window (reflections visible in both)
1738013132007.png


Also this is the output when i hit F9 to take a screenshot:
1738013178306.jpeg



Here are my EOSIN settings:
1738013274956.png


here are the mirror settings
1738013421724.png



hope that helps
 
Wow, yes it does! The only setting difference is the 'preserve transparency with PNG' option is checked on mine. I'll try turning that off and see if that fixes it. Thank you for taking the time to do that, much appreciated!
 
Ok, so it was the preserve transparency that broke it all together, but now I can't get the reflection to show up in the frame. The mirror is black in the screenshot from render but in VaM it's a reflection. I copied your settings exactly.
 

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Ok, interesting... I have it attached to the 'windows camera' atom, and if the camera is on then the reflection isn't captured, but if I turn windows camera off it is.... In any case, awesome, THANK YOU! :)
 
Ok, interesting... I have it attached to the 'windows camera' atom, and if the camera is on then the reflection isn't captured, but if I turn windows camera off it is.... In any case, awesome, THANK YOU! :)

By the way I use JPG for images, not PNG so preserve transparency shouldn't matter for me.
have you tried JPG by chance? Smaller files and less processing power required.
1738285551849.png
 
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I had in the past and it seemed like the visual quality was much lower. Are you able to get the same visual quality level with .jpg? I may try another render using .jpg because it would save me a lot of time and disk space :)
 
I had in the past and it seemed like the visual quality was much lower. Are you able to get the same visual quality level with .jpg? I may try another render using .jpg because it would save me a lot of time and disk space :)
the best answer is to try it yourself. Technically JPG is lossy, but by the time I convert it to H265 or something else in a size that isn't excessive, I don't feel it makes much of a difference.
Here's a couple of JPG frames @ 4k

1738392656033.jpeg


1738392530420.jpeg
 
the best answer is to try it yourself. Technically JPG is lossy, but by the time I convert it to H265 or something else in a size that isn't excessive, I don't feel it makes much of a difference.
Here's a couple of JPG frames @ 4k

View attachment 456824

View attachment 456823
Sorry one more additional question. I'm getting a weird 'flickering' affect with the lights in the scene. I only seem to be getting this when using transparency in the scene. Have you ever seen that?
 
Sorry one more additional question. I'm getting a weird 'flickering' affect with the lights in the scene. I only seem to be getting this when using transparency in the scene. Have you ever seen that?

is it glass or just alphas?
I'm thinking graphics settings or could you be close to the maximum number of lights? 6?
I've done that before.
 
I had in the past and it seemed like the visual quality was much lower. Are you able to get the same visual quality level with .jpg? I may try another render using .jpg because it would save me a lot of time and disk space :)

Just in case you didn't see it and might be interested: With my modified version of the renderer sending frames directly to FFmpeg for video encoding (linked and described earlier in this thread), you can save even more time and especially disk space without any loss in quality. If you use the streaming feature, it sends uncompressed frame data to FFmpeg (the JPEG/PNG setting is ignored). The only quality loss you get is in the final video encoding itself, so it will produce the same results as the original version with PNG, but faster and using less disk space: Skipping the JPEG/PNG encoding makes it faster, and it only takes as much disk space as the final video file (as opposed to hundreds of gigabytes) since it doesn't save individual frame images to disk.
 

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