VAMStory
The trigger system is the same, so maybe on Story's side? There's two sliders, btw, which one are you using?
I use Story sliders (thin ones) to adjust some morphs, male included, so they work. No idea why it didn't with yours.
I stopped working on it and now that I go back to it and open it, it is working. I guess it must have crashed or something and needed to restart to work.

I just tried adding more sliders on a regular male model and again they don't work. I saved a backup in VamStoryAction, Saved the Scene File, and then restarted VAM and now they work. Seems to be a bug in sliders and male morphs. It could be the combination of other plugins I am using causing it as I haven't had this problem before.
 
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Hi! I was wondering if you have any plans to add any new features to your plugin. I think it would be really useful to include a pose and camera setup for dialogue and groups, similar to what the PoseMe plugin has. This would be much more convenient than having to save presets for poses and load them through triggers. It would also be great if it was possible to save preset CUA positions, but I'm not sure if that's feasible.
 
Unless I'm missing something, There doesn't appear to be a way to launch an action id procedure inside vamstory_actions via trigger.

I see "select Action ID" as one of the trigger options, but that doesn't appear to do anything in the way of actually triggering the action(s).

Any way to do this? or something that can be implemented in a future version?

Thanks!
 
Unless I'm missing something, There doesn't appear to be a way to launch an action id procedure inside vamstory_actions via trigger.

I see "select Action ID" as one of the trigger options, but that doesn't appear to do anything in the way of actually triggering the action(s).

Any way to do this? or something that can be implemented in a future version?

Thanks!
Select the action ID
Then make the next trigger command what you want it to do. Hide. Show etc.
 
hazmhox updated VAMStory with a new update entry:

New Tool & Feature

VAMStoryDirector
  • Added "Count Trigger" feature to triggers, which allows you to set a threshold (value) at which the trigger will be executed.

    View attachment 411829
    • Define your number in the field
    • Click on Edit Count Trigger to define what will happen when reaching that value
    • During playthrough, use the action called Increment Trigger Count on anything (button, trigger, animation) to add 1 to the current...

Read the rest of this update entry...
 
hazmhox updated VAMStory with a new update entry:

New Tool, Features & Bug Fixes

VAMStoryActions
  • Added a background option for the whole UI, it is available in the tab now called "Background/Header/Footer options" (was "Header/Footer options" previously), you can set a color and opacity.

Tools
  • "Appearance Swapper" now has a "OnCancel" trigger to help controlling better the UI flow if needed.
  • Added "Mini saves" tool. This is a simple way of storing a "flag" (no data is stored besides a file) if for instance the...

Read the rest of this update entry...
 
Can you please share how you fixed the postmagick making world space UI (actions in your case) be rendered on top of everything else? I have my own script that adds world space UIs objects and I've been unable to figure it out. It's driving me crazy :)
 
Hi @hazmhox, Firstly great plug in! amazing work, secondly .. how can I trigger the story to start upon scene load? I can't see to work it out

thanks in advance
 
Sorry guyz! I don't know why I'm not receiving some notifications :eek:

Hi! Is it possible to update VAMStory that is already present in the scene?

Yes! Update the plugin, be sure VAM is resetted, delete all the previous version of VAMS, load your scene (then save it again if it's for one of your scene). : )


Can you please share how you fixed the postmagick making world space UI (actions in your case) be rendered on top of everything else? I have my own script that adds world space UIs objects and I've been unable to figure it out. It's driving me crazy :)

Sure!
Be sure to have a proper default UI material if it's not already the case. Move everything single objects of your UI structure to the Default layer ( ID 0 ).
And voilà!


Hi @hazmhox, Firstly great plug in! amazing work, secondly .. how can I trigger the story to start upon scene load? I can't see to work it out

thanks in advance

Thank you!
You have two possibilities :
  • In the global options of VAMStory, you have a button "Edit Story Trigger". This is fired upon VAMStory being ready (after scene load and everything). Add here your action to start your first group
  • Add VAMStory Director, and control the whole scene logic with it, and use the "start trigger" option : )
I'd suggest to learn and shift your scene logic to VAMStoryDirector, this is very powerful to sort/manage your whole story.
 
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@fafaworld
just a question is possible to have an "auto-click"with timer? for let the story run alone and let enough time for read the text between each dialogue? exemple i have dialogue "0" and i want a 10 sec delay before dialogue "1" start automatically.

At the moment no, but this is a feature I have in mind since a long time now. It's probably gonna get added soon : )
 
hazmhox updated VAMStory with a new update entry:

New module, features & Bug fixes

VAMStoryPanels
  • New module VAMStoryPanels allowing the creation of panels animations. Kind of like a slideshow. It can be used to create credit screens, image slideshow, "fake" ad boards, whatever you can imagine!

VAMStory
  • Added the new auto-skip delay to dialogs. This will force to play the next dialog after a defined amount of time and display a countdown icon at the right of the dialog box.
    • When auto...

Read the rest of this update entry...
 
@TdotONY

i love it except there is a bug where all the actions in vamstory actions module don't load any of the trigger targets when the plugin is part of a subscene and you load that subscene into your scene. None of the things I have set up in my base/original scene where I set up the subscene and this plugin are working. When I open the triggers, the line is there, but when I go into it to look at the targets, they all say "none"

This might be something I should put in the documentation in huge bold red letters lol: VAMStory and all my plugins in general are not tested in subscenes nor will be updated to support subscenes if they fail in that situation.

The way subscenes are saved, the way subscenes are asynchronously loaded, and the way subscenes are handled overall is sub-optimal at best. After dozens of hours (if not hundreds) inside VAM prior to subscenes being implemented, I can safely say you should not use them beyond loading assets and set pieces.

They are very unreliable when it comes to plugins / scene scripting and overall scene flow.

Anyway.
So just to be crystal clear: VAMStory will not handle subscenes... ever.

I'm sorry if your way of doing things relies on them. But I would suggest to find other ways to load your actions, like using the included backup system, or using presets.
 
@TdotONY



This might be something I should put in the documentation in huge bold red letters lol: VAMStory and all my plugins in general are not tested in subscenes nor will be updated to support subscenes if they fail in that situation.

The way subscenes are saved, the way subscenes are asynchronously loaded, and the way subscenes are handled overall is sub-optimal at best. After dozens of hours (if not hundreds) inside VAM prior to subscenes being implemented, I can safely say you should not use them beyond loading assets and set pieces.

They are very unreliable when it comes to plugins / scene scripting and overall scene flow.

Anyway.
So just to be crystal clear: VAMStory will not handle subscenes... ever.

I'm sorry if your way of doing things relies on them. But I would suggest to find other ways to load your actions, like using the included backup system, or using presets.
thanks Hazmhox for the explanation. I moved away from subscene after finding one of your other comments.

What I ended up doing was saving 4 versions of my scene, since it's essentially a toolset I want to come along with every Person I add to the scene. So I saved 4 versions with all the Atom's renamed so I can merge-load them without issue. P1, P2 male and female versions.

This works, maybe there's a better way, idk.
 
Merge load is a perfect alternative : )

You know, there are always several way to achieve a result anyway ^^
 
Sorry if this was asked before. I don't know if it's intentional.
Previously the buttons weren't affected by Depth of Field or chroma key. You could always clearly see the buttons.
Is it possible to change that in the menu?

1730981976449.png
 
Sorry if this was asked before. I don't know if it's intentional.
Previously the buttons weren't affected by Depth of Field or chroma key. You could always clearly see the buttons.
Is it possible to change that in the menu?

Nope. This was changed because a lot of player/creators complained that it wasn't working / glitching with post process.
There is no option to change that.
 
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