• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
VAMStory

Plugins + Scripts VAMStory

Download [26.78 MB]
I don't know if that has been asked before but would it be possible to color individual buttons?
 
I think I found a bug.

I have this menu where you can control Head Audio Pitch with a slider. There is a button below it to reset the slider back to default 1.0. The triggers I have are below. When clicking the button the slider does not move to default state to reflect 1.0. However if I change the slider type from Slider Big to Slider it works with same triggers. So looks to be an issue with Slider Big.

SliderBigTriggerNotWorking.png
 
I think I found a bug.

I have this menu where you can control Head Audio Pitch with a slider. There is a button below it to reset the slider back to default 1.0. The triggers I have are below. When clicking the button the slider does not move to default state to reflect 1.0. However if I change the slider type from Slider Big to Slider it works with same triggers. So looks to be an issue with Slider Big.

View attachment 471256
I've seen this too. Kind of inconvenient but the transition action works properly so I try to "transition" to the new slider value instead of just setting it.
 
hazmhox updated VAMStory with a new update entry:

QoL, New Tool, Bug Fixes

General
  • Added a bunch of new sounds (clicks, page turn, FF...)

VAMStoryDirector
  • Added a checkbox to enable debug, allowing you to monitor triggers and behaviors in complex scenes. (be sure to disable it when releasing!)

Tools
  • Added "Bind To Cam", which allows you to bind an object to the camera with a custom offset and rotation

Bug Fixes
  • Appearance Swapper, fixed...

Read the rest of this update entry...
 
OMG these were things I was thinking about just last night how I wanted a larger selection of clicks. And the "bind to Cam" feature should work with an AudioSource to create a narrator voice that actually sounds the same wherever the player is in the room because it's - well - hovering just above lol

Thanks for your continued work on VamStory! I use VamStory daily. I'm its greatest fan!
 
--For consideration

Would it be possible (you willing!) to add triggers for VAMStoryActions, for some of the story's I do, I like to have an actions panel so you can skip back/forward through the story. At the moment, I have an Action panel for each "scene" and then then same code within in the story (as you can't call the action), which is duplicating work.
 
this doesn't seem to work for me... i keep getting this error when i hit edit story:

!> EventTrigger: You need to call SimpleTriggerHandler.LoadAssets() before use.


this is was the plugin menu looks like for me

1745784104676.png
 
Last edited:
So I'm adding this to a scene - nothing in the scene seems incompatible -- but the empty object I add 33 or 35 to is blank, can't add any buttons, it's just broken. Any ideas?
 
Forgive me if this has been asked already, but is it possible to use something like floatParamRandomizer to control one of vamstory actions sliders? I see there are two options when pointing floatParamRandomizer to vamstory actions to choose either sider or selected slider, but neither one seems to work for this purpose, and I'm confused about how I would be able to control multiple sliders using those two options. I could just use floatParamRandomizer to control the morph directly, rather than controlling the slider, but I doing it this way so I can see the value change live on the slider as FPR modulates it.

Besides that, thanks for these excellent plugins.
Cheers
 
Does VAMStory have a feature where player can save their choices and story progress so far into a json file separate from the scene's save? that way the save file can persists between scene updates and player can continue where they left off after the scene creator pushed a new story to the scene and also maybe the story can carry over between different scenes or choices from 1 scene story can affect other scene if it's a shared universe.
 
Does VAMStory have a feature where player can save their choices and story progress so far into a json file separate from the scene's save? that way the save file can persists between scene updates and player can continue where they left off after the scene creator pushed a new story to the scene and also maybe the story can carry over between different scenes or choices from 1 scene story can affect other scene if it's a shared universe.
This would be a great feature, and I’d love to have it too. However, if your storyline isn’t too complex, you can actually use other plugins to achieve this, such as the VUML plugin. It can store and modify variables, booleans, etc., and you can treat it like a “database.” This way, you can also manage variables like affinity, stamina, or cash amounts, or use variable comparisons to set specific conditions and track game progress with variables or booleans. VUML itself supports exporting/importing all data independently, which is equivalent to saving and loading.
 
Back
Top Bottom