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VAMStory
Screenshot 2024-12-27 090003.png
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Take the new scene I’m currently working on as an example—this is the actual difference between in-focus and out-of-focus areas with depth of field applied. As you can see, the atom hosting VAMSTORY and the AUTOFOCUSPOINT are actually quite close in distance. So here’s the problem: where exactly am I supposed to place the UI?
 
Nope. This was changed because a lot of player/creators complained that it wasn't working / glitching with post process.
There is no option to change that.
I personally don’t quite understand why UI interaction elements need to be affected by post-processing effects—it just doesn’t make any sense. It’s like in film post-production, where you color grade and apply various effects to the footage, but would you include the subtitles in that process? Of course not.

Now it’s like applying motion blur, bloom, or color filters to subtitles during film post-production. No, the purpose of subtitles is to provide information to the audience in the most straightforward and clear way, isn’t it? The powerful and useful features provided by VAMSTORY are just as important, if not more so, because it not only needs to be straightforward and clear but also has to interact with the user.

You would never, nor should you ever, expect to rely on post-processing to make your subtitles look prettier. The same principle applies to the UI interaction interface and features provided by VAMSTORY.
 
@hazmhox Quick question.
Since disabling/enabling empty atom breaks VAMStory I thought maybe loading multiple empty atom presets might also be bad practice but it seems to work, at least in the one experiment I ran.
My hope is to use a single atom for multiple menu variations. It must also support different director triggers, possibly with same name. (I'm assuming both the Action and Director plugins are in the same Empty to be restored by the preset load.)
My question is would loading presets work for this or do you recommend creating multiple empty's for each menu? i.e. is there a potential for bad behavior from loading presets?
Thanks
 
@hazmhox Quick question.
Since disabling/enabling empty atom breaks VAMStory I thought maybe loading multiple empty atom presets might also be bad practice but it seems to work, at least in the one experiment I ran.
My hope is to use a single atom for multiple menu variations. It must also support different director triggers, possibly with same name. (I'm assuming both the Action and Director plugins are in the same Empty to be restored by the preset load.)
My question is would loading presets work for this or do you recommend creating multiple empty's for each menu? i.e. is there a potential for bad behavior from loading presets?
Thanks
I can’t speak for Hazmhox, but from my own experience, this approach doesn’t have any negative effects. I’ve used this method extensively in extremely complex scenes, and I’ve never encountered any issues.
 
For example, I have a playlist with over 50 entries, and I have 8 such playlists. Instead of having all 400+ entries exist in the scene simultaneously, I use the method of loading presets for empty atoms to replace them. This way, only 50+ entries are present at any given time.
 
For example, I have a playlist with over 50 entries, and I have 8 such playlists. Instead of having all 400+ entries exist in the scene simultaneously, I use the method of loading presets for empty atoms to replace them. This way, only 50+ entries are present at any given time.
Excellent. Sounds pretty robust then. I'll do it... And if it breaks I know who to blame 😁
BTW have you released a scene with these playlists you described? Or at least a scene that loads presets of VAMStory that I can look at just to make sure we're on the same page?
 
Excellent. Sounds pretty robust then. I'll do it... And if it breaks I know who to blame 😁
BTW have you released a scene with these playlists you described? Or at least a scene that loads presets of VAMStory that I can look at just to make sure we're on the same page?
Produce 69, this scene is not only very complex but also has a large number of users. I think that’s enough to validate the stability of this method (at least, no one has ever encountered any issues caused by it).

screenshot-2024-05-03-065005-png.362597


As shown in the image, the playlist on the left is replaced with presets. When you select a different season, it gets swapped out with the corresponding preset.
 
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Produce 69, this scene is not only very complex but also has a large number of users. I think that’s enough to validate the stability of this method (at least, no one has ever encountered any issues caused by it).

screenshot-2024-05-03-065005-png.362597


As shown in the image, the playlist on the left is replaced with presets. When you select a different season, it gets swapped out with the corresponding preset.
Definitely!
 
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