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VAMStory

Plugins + Scripts VAMStory

Download [26.86 MB]
Is it possible to edit the script files to somehow disable the autosave option?

I can understand how you wouldn't want to edit your main release of VaMstory, but I occasionally get a VaM crash/freeze/issue in one of my scenes that is very vam story heavy and essentially does this save for 30+ vamstory instances.

I make regular scene backups so actual vamstory backups are not required for me.

Sadly my scripting knowledge is limited and I currently am a bit lost as to where exactly in the .cs files this auto save function gets executed every 10 minutes (I wanted to try to change the 10 minutes to 10 hours).
 
Is it possible to edit the script files to somehow disable the autosave option?

I can understand how you wouldn't want to edit your main release of VaMstory, but I occasionally get a VaM crash/freeze/issue in one of my scenes that is very vam story heavy and essentially does this save for 30+ vamstory instances.

I make regular scene backups so actual vamstory backups are not required for me.

Sadly my scripting knowledge is limited and I currently am a bit lost as to where exactly in the .cs files this auto save function gets executed every 10 minutes (I wanted to try to change the 10 minutes to 10 hours).
It's something that @hazmhox doesn't approve, but I have the same need, so here it is:
  1. Open the VAR with winrar or whatever you use
  2. Go to Custom\Scripts\VAMStory\src\
  3. Open the various cs files and search for AutoBackup()
    1. In one of the results you'll see underneat a line with WaitForSeconds(some seconds)
    2. Add more zeros in the seconds
  4. Save the changes
Naturally, if you update VAMStory you'll need to do that for the new version.
 
It's something that @hazmhox doesn't approve, but I have the same need, so here it is:
  1. Open the VAR with winrar or whatever you use
  2. Go to Custom\Scripts\VAMStory\src\
  3. Open the various cs files and search for AutoBackup()
    1. In one of the results you'll see underneat a line with WaitForSeconds(some seconds)
    2. Add more zeros in the seconds
  4. Save the changes
Naturally, if you update VAMStory you'll need to do that for the new version.
This is exactly what I was looking for! Thanks allot!
 
I said it wasn't a priority :p
I'll add it at some point.
I can read your inner thoughts :p
Also, shouldn't have read them, scarred for life now ?
 
how to fix it? the menu is missing. reinstalling did not help.
1720536387399.png
 
Hi. Will the ability to upload images to buttons be added or is this not possible in VaM)?
 
I really like the AppearanceSwapper but I have one request/improvement: Pleas make "Current Directory" Structure similar to standard "Appearance Presets" menu. See picture (easier than trying to explain).
1721333308827.png
 
I really like the AppearanceSwapper but I have one request/improvement: Pleas make "Current Directory" Structure similar to standard "Appearance Presets" menu. See picture (easier than trying to explain).

That's a side effect of keeping the "last folder", i'm trying to figure out how to fix this since a while now.

you simply need to click one of the main folders in the green column on the left, which is not as ideal as moving through the selected path, but that's at least better than nothing.

If I find a solution to improve that, it'll be fixed : )
 
That's a side effect of keeping the "last folder", i'm trying to figure out how to fix this since a while now.

you simply need to click one of the main folders in the green column on the left, which is not as ideal as moving through the selected path, but that's at least better than nothing.

If I find a solution to improve that, it'll be fixed : )
Understood. That "last folder" feature is definitely more useful than any hier traverse ability.
Thanks again. Appearance Swapper is a very useful tool and hopefully will start showing up in tons of scenes.
 
I ran across another issue. In the HZM Demo, the AppearanceSwapper UI doesn't work for me in VR mode (using Index controllers). Nothing in the window responds to the pointer. Cancel button, folder change, etc. aren't selectable so I can't even close the UI once it's open. Only the SwapperUI01 Empty atom ever selects when I try to click in the middle of the UI window.
Maybe it's an Index only thing? Can you confirm that the tool works with other VR controllers?
 
Maybe this was already asked, or perhaps I should already know, but I'm often the smallest branch on the brain tree - can I delete all the older vamstory plugins and have content created from the older versions still work on the latest, vision 29, or should I keep older versions for compatibility?

Thanks, my vam brotha's!
 
Maybe this was already asked, or perhaps I should already know, but I'm often the smallest branch on the brain tree - can I delete all the older vamstory plugins and have content created from the older versions still work on the latest, vision 29, or should I keep older versions for compatibility?

Thanks, my vam brotha's!

Np : )
Yes VAMS supports all the legacy content! YYou can keep only the most recent one.
 
I ran across another issue. In the HZM Demo, the AppearanceSwapper UI doesn't work for me in VR mode (using Index controllers). Nothing in the window responds to the pointer. Cancel button, folder change, etc. aren't selectable so I can't even close the UI once it's open. Only the SwapperUI01 Empty atom ever selects when I try to click in the middle of the UI window.
Maybe it's an Index only thing? Can you confirm that the tool works with other VR controllers?

Not that I'm aware of, tested with Vive 1, Oculus and WMR. I'll ask if someone has an Index.
I don't think the controller plays a role here, this is very strange.

I'll keep you posted.
 
Is there a way to lock the VamStoryAction buttons in place in the bottom right corner of VAM regardless on if you zoom/in out? Similar to how in desktop mode you can zoom in and out and the main VAM UI is locked in place flat in the bottom left corner at that set size?

I was using CanvasButton plugin to do this on desktop mode and then loaded it in VR mode to find out it doesn't work in VR and asking others they confirmed it does not work in VR.

So now I am looking at creating another alternative set of UI buttons just for VR in VamStory.
 
I added a slider in VamStoryActions to adjust morphs on a futa model and it does not adjust the morph.

I use the same trigger in CanvasButton and it is working but they don't support VR/work well in VR. So I am trying to migrate the buttons to VamStory for VR mode. Is there a way to use a UI slider to control Futa morphs in VamStoryActions?
 
I added a slider in VamStoryActions to adjust morphs on a futa model and it does not adjust the morph.

I use the same trigger in CanvasButton and it is working but they don't support VR/work well in VR. So I am trying to migrate the buttons to VamStory for VR mode. Is there a way to use a UI slider to control Futa morphs in VamStoryActions?
Maybe you were in Frozen mode and that's the reason the Actions slider didn't work?
 
Maybe you were in Frozen mode and that's the reason the Actions slider didn't work?

No I checked and it was active. I tried it with CanvasButton and it worked and then went back to VamStoryAction and it didn't work. Copy/pasted the same trigger. I thought maybe it was that morph so I tried another not on Canvas and it didn't work either for the futa model. It could be that it doesn't recognize the male morph conversion or recognize the male morphs.
 
The trigger system is the same, so maybe on Story's side? There's two sliders, btw, which one are you using?
I use Story sliders (thin ones) to adjust some morphs, male included, so they work. No idea why it didn't with yours.
 
The trigger system is the same, so maybe on Story's side? There's two sliders, btw, which one are you using?
I use Story sliders (thin ones) to adjust some morphs, male included, so they work. No idea why it didn't with yours.
I stopped working on it and now that I go back to it and open it, it is working. I guess it must have crashed or something and needed to restart to work.

I just tried adding more sliders on a regular male model and again they don't work. I saved a backup in VamStoryAction, Saved the Scene File, and then restarted VAM and now they work. Seems to be a bug in sliders and male morphs. It could be the combination of other plugins I am using causing it as I haven't had this problem before.
 
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Hi! I was wondering if you have any plans to add any new features to your plugin. I think it would be really useful to include a pose and camera setup for dialogue and groups, similar to what the PoseMe plugin has. This would be much more convenient than having to save presets for poses and load them through triggers. It would also be great if it was possible to save preset CUA positions, but I'm not sure if that's feasible.
 
Unless I'm missing something, There doesn't appear to be a way to launch an action id procedure inside vamstory_actions via trigger.

I see "select Action ID" as one of the trigger options, but that doesn't appear to do anything in the way of actually triggering the action(s).

Any way to do this? or something that can be implemented in a future version?

Thanks!
 
Unless I'm missing something, There doesn't appear to be a way to launch an action id procedure inside vamstory_actions via trigger.

I see "select Action ID" as one of the trigger options, but that doesn't appear to do anything in the way of actually triggering the action(s).

Any way to do this? or something that can be implemented in a future version?

Thanks!
Select the action ID
Then make the next trigger command what you want it to do. Hide. Show etc.
 
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