It's something that @hazmhox doesn't approve, but I have the same need, so here it is:Is it possible to edit the script files to somehow disable the autosave option?
I can understand how you wouldn't want to edit your main release of VaMstory, but I occasionally get a VaM crash/freeze/issue in one of my scenes that is very vam story heavy and essentially does this save for 30+ vamstory instances.
I make regular scene backups so actual vamstory backups are not required for me.
Sadly my scripting knowledge is limited and I currently am a bit lost as to where exactly in the .cs files this auto save function gets executed every 10 minutes (I wanted to try to change the 10 minutes to 10 hours).
This is exactly what I was looking for! Thanks allot!It's something that @hazmhox doesn't approve, but I have the same need, so here it is:
Naturally, if you update VAMStory you'll need to do that for the new version.
- Open the VAR with winrar or whatever you use
- Go to Custom\Scripts\VAMStory\src\
- Open the various cs files and search for AutoBackup()
- In one of the results you'll see underneat a line with WaitForSeconds(some seconds)
- Add more zeros in the seconds
- Save the changes
It's something that @hazmhox doesn't approve, but I have the same need, so here it is:
I can read your inner thoughtsI said it wasn't a priority
I'll add it at some point.
Update VAM.how to fix it? the menu is missing. reinstalling did not help.View attachment 387673
I really like the AppearanceSwapper but I have one request/improvement: Pleas make "Current Directory" Structure similar to standard "Appearance Presets" menu. See picture (easier than trying to explain).
Understood. That "last folder" feature is definitely more useful than any hier traverse ability.That's a side effect of keeping the "last folder", i'm trying to figure out how to fix this since a while now.
you simply need to click one of the main folders in the green column on the left, which is not as ideal as moving through the selected path, but that's at least better than nothing.
If I find a solution to improve that, it'll be fixed : )
Maybe this was already asked, or perhaps I should already know, but I'm often the smallest branch on the brain tree - can I delete all the older vamstory plugins and have content created from the older versions still work on the latest, vision 29, or should I keep older versions for compatibility?
Thanks, my vam brotha's!
I ran across another issue. In the HZM Demo, the AppearanceSwapper UI doesn't work for me in VR mode (using Index controllers). Nothing in the window responds to the pointer. Cancel button, folder change, etc. aren't selectable so I can't even close the UI once it's open. Only the SwapperUI01 Empty atom ever selects when I try to click in the middle of the UI window.
Maybe it's an Index only thing? Can you confirm that the tool works with other VR controllers?
Maybe you were in Frozen mode and that's the reason the Actions slider didn't work?I added a slider in VamStoryActions to adjust morphs on a futa model and it does not adjust the morph.
I use the same trigger in CanvasButton and it is working but they don't support VR/work well in VR. So I am trying to migrate the buttons to VamStory for VR mode. Is there a way to use a UI slider to control Futa morphs in VamStoryActions?
Maybe you were in Frozen mode and that's the reason the Actions slider didn't work?
I stopped working on it and now that I go back to it and open it, it is working. I guess it must have crashed or something and needed to restart to work.The trigger system is the same, so maybe on Story's side? There's two sliders, btw, which one are you using?
I use Story sliders (thin ones) to adjust some morphs, male included, so they work. No idea why it didn't with yours.
Select the action IDUnless I'm missing something, There doesn't appear to be a way to launch an action id procedure inside vamstory_actions via trigger.
I see "select Action ID" as one of the trigger options, but that doesn't appear to do anything in the way of actually triggering the action(s).
Any way to do this? or something that can be implemented in a future version?
Thanks!