Confuzzled
New member
Hey dearest VaM'er,
I am working on something but also want to ask who wants / need that. Made some stuff for myself a lot,
but I am a very perfectionistic and sometimes too insecure to share stuff I made. Therefore, I just ask for relevance before I share some assets.
First, I was a bit unhappy about the selections of veins here around. Of course,
they were not bad, but I am way too perfectionistic and into realism.
I created some new vein textures for breasts that are in combination with Chokaphi's Decal Maker 2,
14mhz's Multi Curve Mapper and Skynet's SSS really awesome in their realism.
I optimized them for the Decal Maker. Means I really made them unnaturally hard and visible so that you can find your best calibration on your individual scene by adjusting the strength within the Decal maker.
I also think about an extra Alpha map, so you can randomize it more. But I don't know how to do that right now in a simple way.
Let me know what you think about it or if you even have some hints what I could do better
And as a little extra I made a video of something less realistic, but not less nice to implement in some scenes. A small detail, but I love details. ♥
(Less realistic since veins do not pound. Maybe I'll create a normal map just with some arterial pounding)
Plugins used: Multi Curve Mapper, Skynet's SSS, and Chokaphi's Decal Maker
Textures made with Substance Painter 2026
I am working on something but also want to ask who wants / need that. Made some stuff for myself a lot,
but I am a very perfectionistic and sometimes too insecure to share stuff I made. Therefore, I just ask for relevance before I share some assets.
First, I was a bit unhappy about the selections of veins here around. Of course,
they were not bad, but I am way too perfectionistic and into realism.
I created some new vein textures for breasts that are in combination with Chokaphi's Decal Maker 2,
14mhz's Multi Curve Mapper and Skynet's SSS really awesome in their realism.
I optimized them for the Decal Maker. Means I really made them unnaturally hard and visible so that you can find your best calibration on your individual scene by adjusting the strength within the Decal maker.
I also think about an extra Alpha map, so you can randomize it more. But I don't know how to do that right now in a simple way.
Let me know what you think about it or if you even have some hints what I could do better
And as a little extra I made a video of something less realistic, but not less nice to implement in some scenes. A small detail, but I love details. ♥
(Less realistic since veins do not pound. Maybe I'll create a normal map just with some arterial pounding)
Plugins used: Multi Curve Mapper, Skynet's SSS, and Chokaphi's Decal Maker
Textures made with Substance Painter 2026