• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Confuzzled

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Jun 26, 2026
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Hey dearest VaM'er,

I am working on something but also want to ask who wants / need that. Made some stuff for myself a lot,
but I am a very perfectionistic and sometimes too insecure to share stuff I made. Therefore, I just ask for relevance before I share some assets.

First, I was a bit unhappy about the selections of veins here around. Of course,
they were not bad, but I am way too perfectionistic and into realism.
I created some new vein textures for breasts that are in combination with Chokaphi's Decal Maker 2,
14mhz's Multi Curve Mapper and Skynet's SSS really awesome in their realism.

I optimized them for the Decal Maker. Means I really made them unnaturally hard and visible so that you can find your best calibration on your individual scene by adjusting the strength within the Decal maker.
I also think about an extra Alpha map, so you can randomize it more. But I don't know how to do that right now in a simple way.

Let me know what you think about it or if you even have some hints what I could do better :)

1783119778.jpg
1783119796.jpg
1783119807.jpg


And as a little extra I made a video of something less realistic, but not less nice to implement in some scenes. A small detail, but I love details. ♥
(Less realistic since veins do not pound. Maybe I'll create a normal map just with some arterial pounding)


Plugins used: Multi Curve Mapper, Skynet's SSS, and Chokaphi's Decal Maker

Textures made with Substance Painter 2026
 
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