Total Noob... I've learned a fair amount, but so much more to be learned. I'm trying to design and animate Custom Unity Assets from scratch. I've gone through the guides I could find on Blender and Unity but now I'm stuck. As a first step, I'm trying to make just a simple cylinder (in Blender), add animation (having it get longer or shorter while maintaining constant diameter), import it into Unity editor, then move it into VAM as a CUA. I guess the first question is: do I animate it in Blender and then transfer into Unity, or just move the cylinder into Unity and add animation within Unity?
Thanks for any suggestions!
Thanks for any suggestions!