Hello. I'm trying to solve the following problem:
Let's say that I've got a scene with 50 boxes and I need to move the boxes aroud the scene with Timeline plugin.
To do that I may attach the AcidBubbles.Timeline plugin to each box and then I can create an animation for every Box controller.
However this is very weird. I need to manage each plugin on each box. It is literally having 50 active plugins in one scene!
I would need to animate ALL the boxes with 1 AcidBubbles.Timeline plugin attached to the "Scene" object.
But I've never found a way how to accomplish this.
The Timeline plugin sees only targets from the object to which is attached to. But whenever I attach the plugin to the "Scene" itself, the plugin doesn't see any targets..
Is there anyone who knows it this is solveable?
I was thinking about changing the plugin's code but I don't want to waste time. Maybe the solution is easier.
Let's say that I've got a scene with 50 boxes and I need to move the boxes aroud the scene with Timeline plugin.
To do that I may attach the AcidBubbles.Timeline plugin to each box and then I can create an animation for every Box controller.
However this is very weird. I need to manage each plugin on each box. It is literally having 50 active plugins in one scene!
I would need to animate ALL the boxes with 1 AcidBubbles.Timeline plugin attached to the "Scene" object.
But I've never found a way how to accomplish this.
The Timeline plugin sees only targets from the object to which is attached to. But whenever I attach the plugin to the "Scene" itself, the plugin doesn't see any targets..
Is there anyone who knows it this is solveable?
I was thinking about changing the plugin's code but I don't want to waste time. Maybe the solution is easier.