Me as well my friend, me as well. There are a couple problems with this, one, the scene is super resource intensive with six lights and so many clothe physics, it runs pretty slow even in desktop mode so I worry that many people wouldn't be able to enjoy it. Also, it has like a million dependancies, some of which I swear doesn't even exist in the scene. I've always been somewhat timid of working with .vars and honestly I don't have a ton of experience with it. Even when I download other peoples scenes I struggle to get them working as they appear in the previews. And lastly, the way you navigate and play the scene is a cryptic mess! I understand how I work it but explaining it to other people, shit, good luck.
However...
You're not the only person who has asked for this so I at least think it deserves an attempt. But since you got me started let me explain more of the challenges I might face and why it might not happen. Some of these are just standards I set for my released content as I don't want to be releasing any broken messes, especially ones that we cost me a month of troubleshooting for people.
-I need to convert all the play mechanics into triggers usable by the player.
-I'll need to remove most of the light and clothing work. This will need to run on most people's computers at a decent frame rate. here's why:
-FPS has a lot to do with how animations look and function and mine are pretty precise. If I set acidbubble's timeline speed to game-time, the animation speed will be dependent on your PC's specs, making it run super fast on beast PCs if I time it for slow machines, or super slow for slow PCs if I time it for fast PCs.
-Options 2: If I set the timeline plugin is set to real time. Then on slow PCs the physics won't keep up the movements will look off or they might over react on super fast PCs. Sorry I know thats a lot to explain but it is a big hurdle to overcome. I just don't want some people to download it and say what is this broken shit!
Anyway I figure I'll give it an effort for a week or so and see how far I get. I might need a beta tester in the future.
I just made a post about this subject over on my blog if you're interest:
https://www.bonervisionvr.com/post/what-how-holy