Hey Mac !
We're experimenting something with Reign. Since he's not technical at all, I'm handling the thing
I've tested several things with the state machine, and I think (suspect) that I can't do what we're trying to do with the bricks, but maybe you can clarify it for me ?
I was trying to make a single button changing a state but from any possible other state. Let me describe a use case :
- Let's say you got three states for a character : PostionA, PositionB, PositionC.
- With a single button (and a single call SwitchState), I would like to call SwitchState : "PositionA" state from either PositionB or PositionC.
The idea behind that would be when you switch state from PositionB or PositionC to trigger an action (ie, in this case, a specific timeline animation) to go to PositionA. But without going through the hastle of handling several buttons, hiding them, showing them, to have different trigger calls.
From StateMachine in LogicBricks, I'm pretty sure it can't be handled natively. (but I may be mistaken)
And he told me that you said IdlePoser could help, but digging inside the plugin I don't see how it would be possible to handle different transitions... but again, I may be mistaken or missing something.
So maybe you can point me in the right direction ?
One note tho ! That would be awesome if we would have a readable value from the StateMachine to gather the state from any external plugin : D
We're experimenting something with Reign. Since he's not technical at all, I'm handling the thing
I've tested several things with the state machine, and I think (suspect) that I can't do what we're trying to do with the bricks, but maybe you can clarify it for me ?
I was trying to make a single button changing a state but from any possible other state. Let me describe a use case :
- Let's say you got three states for a character : PostionA, PositionB, PositionC.
- With a single button (and a single call SwitchState), I would like to call SwitchState : "PositionA" state from either PositionB or PositionC.
The idea behind that would be when you switch state from PositionB or PositionC to trigger an action (ie, in this case, a specific timeline animation) to go to PositionA. But without going through the hastle of handling several buttons, hiding them, showing them, to have different trigger calls.
From StateMachine in LogicBricks, I'm pretty sure it can't be handled natively. (but I may be mistaken)
And he told me that you said IdlePoser could help, but digging inside the plugin I don't see how it would be possible to handle different transitions... but again, I may be mistaken or missing something.
So maybe you can point me in the right direction ?
One note tho ! That would be awesome if we would have a readable value from the StateMachine to gather the state from any external plugin : D
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