UffThanks big guy. Everything looks to be running smoothly now.
UffThanks big guy. Everything looks to be running smoothly now.
Is it intended for the sessionplugin to load factory settings of the plugin Shakeit onto persons?
What do you mean by that? Did you create a preset named "UserDefaults"? If so, it should get loaded by default.My version with changed options
Yes my version is UserDefaults, it gets loaded, if i press the UserDefaults button inside the plugin menu.What do you mean by that? Did you create a preset named "UserDefaults"? If so, it should get loaded by default.
Ok thanks. I changed something in that area, maybe I made a mistake.Yes my version is UserDefaults, it gets loaded, if i press the UserDefaults button inside the plugin menu.
It just doesnt get automatically applied, neither by manually giving the personatom the plugin, or by letting it be applied by the sessionplugin.
Just by manually pressing UserDefaults inside the menu.
Sorry for the many updates lately, but I have something that could make up for it:
- The session plugin has the option to auto update ShakeIt and HeelAdjust2 to the latest version installed, if the model already has a version on it.
- The session plugin does not have to be updated for this to work. You can keep your session plugin preset the same throughout future updates of the 2 plugins.
- If I change something in the session plugin I'll let you know, so that you can update it...
I think i found the issue. It's now working.@Cervihel I tested thoroughly (var, session plugin etc.) but for in always loads up the file "UserDefaults.json". Maybe it's at the wrong path?
I have backed up the "foul" UserDefaults.json that didn't get applied automatically. I can send it to you if you want to investigate further. Tho I'm not a programmer, but i believe, that it is not custom to share files without hesitation on the internet.@Cervihel I tested thoroughly (var, session plugin etc.) but for in always loads up the file "UserDefaults.json". Maybe it's at the wrong path?
I hope not to disapoint, but there won't be any additional "customization" for the anus and it won't be animatable. The purpose of a plugin (in my understanding) is, that you do not have to animate it by hand. It's fully automated and randomized to some degree, but you can adjust the behaviour through various parameters.Hyped for potentially incoming anus customization! Recently I just use morphs, disable all collision on penis, and use small invisible sphere parented to hips and move it slightly during animation (not good for interactive play, but great for crafting animations). Having something that can be animatable but easier way (maybe even custom morphs?) will be super good. In reality movements are not that big though. Anyway, great to see your work reaching new heights!
It's the VAM limit. I think @Stopper has a unlimiter plugin you could try.slider resets to 8. Is that your plugin or a VAM gloss limitation
What do you mean? You want the plugin to adjust the fresnel offset alongside the gloss?Is there any chance of getting a specular fresnel offset slider for max 'sweat'?
It's the VAM limit. I think @Stopper has a unlimiter plugin you could try.
What do you mean? You want the plugin to adjust the fresnel offset alongside the gloss?
Ok, but a simple linear mapping won't do it I guess. I had to come up with an appropriate algorithm to drive it, and since I don't use/change the fresnel it would be hard for me to do that. I don't know how you wan't your skin to look like.Pretty much. I use a very high fresnel and relatively low specular value on my character to give her dry skin and keep edge lighting. When the plugin gets her really sweating its quite obvious, and if I freeze the scene and lower the fresnel a bit, it looks much more realistic
... and since I don't use/change the fresnel it would be hard for me to do that. I don't know how you wan't your skin to look like.
- Fix: Workout did not load it's settings on scene load.
- Improved updater: The session plugin now parses the current settings if it has to update the plugins. So scene settings won't be lost. If you just use the "UserDefaults" or the facory defaults you can skip updating the session plugin for now. Either way, you should not have to update any of your scenes! The session plugin (old or new) will take care of that. Tell me if it's not working correctly...
Good idea with the trigger, but you can actually do that yourself right now: Add a VariableTrigger atom,
Sure, go ahead! You want a float trigger in the UI that essentially outputs the skin gloss value and lets you trigger something directly with it? To save that extra atom, right? The UI has some space left, so why not...@CheesyFX Would you be OK if I had a look into your WorkOut sourcecode and send through a diff for such an Action Button (if it isn't too much of a refactor)? I know you've got a lot planned...
Sure, go ahead!