• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Fixed hand ligament morphing still being active when FlexIt is disabled. This was introduced in v41.
  • You can now switch skin and gender without reloading the plugin. This also fixes an issue that made WorkOut break on scene load under certain circumstances.
  • FlexIt: Fixed faulty flexing on the upper back due to inverted acceleration measurements.
  • There are circumstances where references to morphs from var get invalidated. Now the plugin tracks that and refreshes if necessary.
Fix if the person has multiple scalps.
Yay, double update today :)

New Flex Region: Neck
  • Only left right and up down rotations.
  • No left right tilting (z-rotation). EDIT: This decision was made because of the UI only allowing for 4 directions per region. But I just noticed that it's silly to have separate settings for left and right rotation. Expect the tilting to be added in the future.
  • No support tracking for now.
  • I wonder why nobody requested/reminded me on that one...
Fixed an internal error regarding the support tracking of the legs if HeelAdjust2 is not present and improved some internals to fight memory leakage.

New Flex-Region: Hand
  • Drives the ligaments
  • Fingers behave independently, but the settings apply to all
  • No thumb
Fixes: Noticed and fixed two fundamental flaws with FlexIt
  • Rotational accelerations were calculated in world space, which means faulty behavior if not in default pose
  • Accelerations were switching sign each update due to faulty measurements, which lead to dynamic flexing of both directions (bend and stretch) in situations where only one should be active.
At this point I want to make a huge shout out to @Dombl, who is relentlessly chewing through my un-documented code and helps me spotting out errors and usually comes up with some solutions to fix them! I really appreciate that! :)

It looks better in game / without recording
The WorkOut measurements now have the same trigger functionality known from BodyLanguage.
  • Fix: Workout did not load it's settings on scene load.
  • Improved updater: The session plugin now parses the current settings if it has to update the plugins. So scene settings won't be lost. If you just use the "UserDefaults" or the facory defaults you can skip updating the session plugin for now. Either way, you should not have to update any of your scenes! The session plugin (old or new) will take care of that. Tell me if it's not working correctly!
  • Tip: I was asked if it was possible to drive the skin fresnel alongside the gloss value in WorkOut. You can do that by yourself: Add a "VariableTrigger" atom to the scene and set the driver to be person > skin > Gloss. From there you can do whatever you want. Adjust the fresnel or ramp up some lights while your girl gets sweaty!
The next update will probably be a bigger one, as I am once again at a turning point. I'm close to rip some more features out of my other project and join them with FlexIt. I think flexit should be a plugin for everyday usage and should therefore contain all the cool features that do not interfere with scenes but enhance the overall experience. I'm a bit concerned about the plugin name though, if I widen up the spectrum that much...

I talked about them before, but these are the features I have in mind as I use them regularly for quite some time and they play nicely with most scenes:
  1. Automatic full body slapping, including optional audio (moan or speech), blink and expression reactions. This sometimes leads to unwanted slappings on collisions with the environment etc. but I think I can get rid of that.
  2. Advanced penetration handling, especially for the anus, including gaping, (another) belly bulger and various measurements that you could use to trigger things in your scene, like depth, stretch and speed.
  3. Automatic nipple stiffening based on touches on user definable body regions and sensitivities.
I'll rout for the anus, cause it's easiest to port over and make it standalone. The other two are linked because they both rely on collision tracking. I may even join them altogether, since a good titt slap can lead to a considerable amount of stiffening ;)
What do you think?

If you want to see the anus in action (or 2 other cool vids) come over to my discord:
Sorry for the many updates lately, but I have something that could make up for it:
  • The session plugin has the option to auto update ShakeIt and HeelAdjust2 to the latest version installed, if the model already has a version on it.
  • The session plugin does not have to be updated for this to work. You can keep your session plugin preset the same throughout future updates of the 2 plugins.
  • If I change something in the session plugin I'll let you know, so that you can update it. Otherwise it's not necessary to update anything in scenes or elswere. Just install the latest versions, restart VAM and you're up to date, everywhere.
Cool, huh? :)
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