I want to make a custom two part plugin to control speed and intensity, with a main handler that sits in your main scene so speed and intensity can be shared consistently between subscenes, and a controller node that sits in subscenes to actually control the speed changes to an animation.
Is there a simple way to share data between these two plugins?
I imagine a solution where controller nodes are automatically detected by the main handler, and sent updates when needed.
Maybe there is a simple plugin to use as an example?
I tried having a look at the code for VUML and ActionGrouper, but it was thousands of lines of code and a bit difficult to understand.
Is there a simple way to share data between these two plugins?
I imagine a solution where controller nodes are automatically detected by the main handler, and sent updates when needed.
Maybe there is a simple plugin to use as an example?
I tried having a look at the code for VUML and ActionGrouper, but it was thousands of lines of code and a bit difficult to understand.