RTX 4080 + I9 10900 Low FPS with Quest 3 w/ virtual desktop

weize1234

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Hi yall.. what am i doing wrong?

My spec is i9 10900 and rtx 4080.

I use virtual desktop, Ultra setting, limits to 90 FPS.

I can barely get to 40-50 FPS. if I do a 3 person scene, FPS drops to 10-20.


Am I doing something wrong?

Anybody with similar experience?
 
Hi yall.. what am i doing wrong?

My spec is i9 10900 and rtx 4080.

I use virtual desktop, Ultra setting, limits to 90 FPS.

I can barely get to 40-50 FPS. if I do a 3 person scene, FPS drops to 10-20.


Am I doing something wrong?

Anybody with similar experience?
Hi,
I think on these kind of headsets which don't have a direct video connection as displayport, your GPU is in reality also doing some kind of double work, as it needs I compress the video stream you see on your headset, as there's no direct uncompressed video connection, such as Displayport.
I had a Pico4 which is similar to quest3 and uses USB connection or wifi to send the video to your headset.
In my case it was eating between 20-30% of performance, based on video compression settings.
Also VAM engine isn't great in terms of optimisation and architecture.
You can play it but you may have to tune down physics and graphic settings, especially with 3 characters.
The engine only uses 4 cores as well which can tank performance.
 
I have a 7800x3d and 4080 super 64gb ddr5 gen 4 nvme. Not fairing that much better generally, probably do better with the 3 person, but barely better on 2. You might want to fiddle with in-game settings to get what works best for you like soft physics or bring down AA to 2x/4x or something. Still getting a handle on everything in VAM, but it runs pretty good for me now that I upgraded. I can actually run voxta locally now lol.
 
I have a i9-13700k and a 4070ti, my FPS with the Quest 3 is not great

I maybe get 60-70FPS with me and a girl, plus a few lights, if I do not have passthrough turned on

With passthrough turned on (which it usually is, that's what I bought a Quest 3 for after all) I drop down further to 45-60FPS

If I also turn on Virtual Desktop's vive tracker simulation (just for the hip), my FPS drops further to 30-40FPS. I have yet to try two girls with passthrough turned on, but I imagine that my numbers would tank further if I did

Try reducing your settings and see what happens
 
I have a i9-13700k and a 4070ti, my FPS with the Quest 3 is not great

I maybe get 60-70FPS with me and a girl, plus a few lights, if I do not have passthrough turned on

With passthrough turned on (which it usually is, that's what I bought a Quest 3 for after all) I drop down further to 45-60FPS

If I also turn on Virtual Desktop's vive tracker simulation (just for the hip), my FPS drops further to 30-40FPS. I have yet to try two girls with passthrough turned on, but I imagine that my numbers would tank further if I did

Try reducing your settings and see what happens
Out of curiosity how is your simulated tracker working for you in VD? I tried it where it in VD which used steam, but it just kinda stayed in line with my head and didn't really track same with feet. Not sure what i was doing wrong. Gave up and went back to just using VD for VAM. Not sure if you can do it without the steam integration or not.
 
Out of curiosity how is your simulated tracker working for you in VD? I tried it where it in VD which used steam, but it just kinda stayed in line with my head and didn't really track same with feet. Not sure what i was doing wrong. Gave up and went back to just using VD for VAM. Not sure if you can do it without the steam integration or not.
VAM troubleshooting.png


It works, but not very well. I think the problem is that the quest 3's downward facing cameras don't seem to account for hip rotation, which does a lot for accurately representing a thrusting hip. Basically, I have to rock on my feet in order to get a proper hip thrusting motion going.

However, if you're in reasonable shape you can set a girl up in a piledriver position and the tracking is quite good in that axis. It's a very tiring position to sim a VR encounter with, but is as equally exhilarating
 
This is what you need. VAM is not optimized to use good hardware, this patch takes care of that. I have an old 4 core i7, but have upgraded to 64 g of ram and a 4060 GPU. With this combination and the patch I can run 3 people easy at high settings, 4 lights, moving hair and clothes. I also can run 4 people but then I have to start manipulating the lights to keep the action going right. In my experience in VR if I can maintain over 30 FPS everything is fine. Below 20 it goes to crap. Check this out, I wouldn't worry too much about the warning on the top of the screen as MeshedVR was in the discussion considering adding the patch to VAM.

 
Hi I use Google translate. Also look at how much you have adjusted your headphones. For example with Steam Link you can display 72fps or 80fps or 90fps or 120fps. using 72 will be beneficial
 
Out of curiosity how is your simulated tracker working for you in VD? I tried it where it in VD which used steam, but it just kinda stayed in line with my head and didn't really track same with feet. Not sure what i was doing wrong. Gave up and went back to just using VD for VAM. Not sure if you can do it without the steam integration or not.
I use real trackers (Vive Ultimate's), but since they yet only support 5 max, I added emulated VD trackers for chest and elbows to complete a typical setup (Headset, Hands, Chest, Elbows, Hip, Knees, Feet), so it's 11 tracking points.
The emulated ones are a bit laggier than the real ones, but help a lot to compensate with a Q3.
But using emulated ones all alone would not yield any reasinable good results I think.
 
View attachment 370659

It works, but not very well. I think the problem is that the quest 3's downward facing cameras don't seem to account for hip rotation, which does a lot for accurately representing a thrusting hip. Basically, I have to rock on my feet in order to get a proper hip thrusting motion going.

However, if you're in reasonable shape you can set a girl up in a piledriver position and the tracking is quite good in that axis. It's a very tiring position to sim a VR encounter with, but is as equally exhilarating
Thanks for the info. This makes total sense as about all i could get it to do was ghost along with me and up/down, lol.
 
I use real trackers (Vive Ultimate's), but since they yet only support 5 max, I added emulated VD trackers for chest and elbows to complete a typical setup (Headset, Hands, Chest, Elbows, Hip, Knees, Feet), so it's 11 tracking points.
The emulated ones are a bit laggier than the real ones, but help a lot to compensate with a Q3.
But using emulated ones all alone would not yield any reasinable good results I think.
Cool thanks for the info. I've always wanted to try extra trackers, but I guess I keep thinking the next cheaper evolution is around the corner and haven't jumped in. Might have to bite the bullet on this one. Thanks.
 
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