Hey everyone,
I've been developing the RealFeel scene for over a year now. Over time, the scene has grown significantly in size and complexity — which, as expected, has led to a gradual drop in performance.
We can imagine that this scene is heavy on performance because of lights, hundreds of mocaps, tons of scripting, or tens of moveable 3D assets.
However, in a recent round of testing, I discovered something surprising:
The biggest performance bottleneck is caused by the female character in the scene.
After disabling her completely, I saw an average increase of around 30 FPS, which is massive.
Naturally, I started digging into what exactly could be causing this.
I tried turning off various plugins, presets, morphs, collisions, and more — but no matter what I adjusted, the most I could squeeze out was an extra 2–3 FPS.
Well Soft Body Physics gave me about 7 fps, but this scene is focusing immersion and realism, so there is no way to see weird penetrations
So clearly, something deeper is going on, and it's escaping me.
That’s why I’m turning to the community —
Are there any experienced users or performance experts out there who would be willing to help investigate what’s dragging the FPS down so dramatically?
The focus should primarily be on the scene itself. While session-level tools like Give Me FPS or CPU Performance Monitor can offer useful insights, most of the less experienced RealFeel users report performance issues coming directly from the scene.
In particular, many complaints point to lighting — so if there's someone skilled in proper light optimization, that would be incredibly valuable.
Others have reported general performance drops, especially in VR, where things get even more demanding.
If anyone knows how to optimize 3D assets, or has experience identifying performance drains in complex timelines (mine has millions of keyframes, hundreds of animations, involving two characters and up to 15 animated 3D objects per sequence), your help would be more than appreciated.
I’d be happy to share the latest version of RealFeel for free to anyone interested in helping test and analyze it.
And if it turns out to be a bigger task that takes time and effort, I'm also open to discussing additional rewards or compensation.
Thanks so much in advance for any insight or help — this could really make a huge difference for the future performance of RealFeel!
Trucino
I've been developing the RealFeel scene for over a year now. Over time, the scene has grown significantly in size and complexity — which, as expected, has led to a gradual drop in performance.
We can imagine that this scene is heavy on performance because of lights, hundreds of mocaps, tons of scripting, or tens of moveable 3D assets.
However, in a recent round of testing, I discovered something surprising:
The biggest performance bottleneck is caused by the female character in the scene.
After disabling her completely, I saw an average increase of around 30 FPS, which is massive.
Naturally, I started digging into what exactly could be causing this.
I tried turning off various plugins, presets, morphs, collisions, and more — but no matter what I adjusted, the most I could squeeze out was an extra 2–3 FPS.
Well Soft Body Physics gave me about 7 fps, but this scene is focusing immersion and realism, so there is no way to see weird penetrations
So clearly, something deeper is going on, and it's escaping me.
That’s why I’m turning to the community —
Are there any experienced users or performance experts out there who would be willing to help investigate what’s dragging the FPS down so dramatically?
The focus should primarily be on the scene itself. While session-level tools like Give Me FPS or CPU Performance Monitor can offer useful insights, most of the less experienced RealFeel users report performance issues coming directly from the scene.
In particular, many complaints point to lighting — so if there's someone skilled in proper light optimization, that would be incredibly valuable.
Others have reported general performance drops, especially in VR, where things get even more demanding.
If anyone knows how to optimize 3D assets, or has experience identifying performance drains in complex timelines (mine has millions of keyframes, hundreds of animations, involving two characters and up to 15 animated 3D objects per sequence), your help would be more than appreciated.
I’d be happy to share the latest version of RealFeel for free to anyone interested in helping test and analyze it.
And if it turns out to be a bigger task that takes time and effort, I'm also open to discussing additional rewards or compensation.
Thanks so much in advance for any insight or help — this could really make a huge difference for the future performance of RealFeel!
Trucino
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