This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
A cool greatsword
The turbine section of the sword has a built-in lighting effect, which will affect the original lighting effects in your scene.
Please add Unity atom to the scene and select this VAR to load the file...
A collection of medieval / renaissance scene items I ported for an upcoming scene.
All items CC-By or CC-By-SA (credits below images)
Note - Not all items have colliders as I think of them more as scene fillers.
If you want colliders, you can use the plugins by Unique to add them as needed...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000...
2077 Lucy SET1 Contains
Appearance - (Morph,Textures)
Clothing - (Eyebrow,Torso skin,Casaca,Body Suit,Shorts,Belt,Thigh,Shoes,Shoes Emissive,Shoe heel , Clothing Support SIM)
Assets - (Hair)
Thanks to my friend @XNPVV for helping me make the Hair
Thanks to the EmissiveClothingPlus plugin...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
About
Add more horsepower to your scenes with this American Muscle Car from the '70s. Featuring animated doors, light controls, a color chooser, and a speed & steering simulation with exhaust VFX.
Open & close doors via triggers or timeline
Choose color & material properties
Control all...
Desktop users making CustomUnityAssets often get tripped up when they find their assets don't work in VR and have no way to test and no clear explanation of how to fix it, but it's actually easy so here we go:
1. Enable Single Pass Stereo
This is the most common problem because the default...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
I needed some assorted wires and whatnot for a new scene and ported some from Sketchfab.
Scales may be off and need adjustment.
No colliders (as I feel most of these types of things are just for scene filler.)
If you want colliders, use the CUA plugins by Unique.
All Assets CC-by or...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
Motoko Kusanagi Back Engine
Please add Unity atom to the scene and select this VAR to load the file
You can use UnityAssetVamifier to adjust the display of Assets
This is an asset component from the Motoko Kusanagi FUTA SET.
The full set version in the picture is here...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
I created it using Maya and MD. They are high-quality, performant static models that look just like real scanned models, and they can definitely add interest to your story scenes.
Additionally: You can use the ColorScale plugin to modify its material and thickness.
How can I get paths for internal VAM's assets to load them by scripts. For example, i check Vamifier plugin script and found
string VAM_SHADER_NAME = "Custom/Subsurface/GlossNMCull";
But how the author of plugin got it? And how can I get list of assets in VAM's filesystem to use it?
It is...
All creatures in this asset are fictional and should not be associated with real-life organisms.
Please do not discuss or inquire about the male version, as it is not allowed.
Asset package
The assets include 3 monsters (Gargoyle Drake, Bloodbug, Bloodborne Grub), totaling 10 assets, 3 DEMO...