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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
All creatures in this asset are fictional and should not be associated with real-life organisms.
Please do not discuss or inquire about the male version, as it is not allowed.
Asset package
Including 4 assets, 1 scene assets, 1 plugin, and 4 CUA presets.
If you enjoy my assets, please consider...
This is a 3D panel and a flat panel for displaying characters.
I've taken the time to improve my knowledge to improve the quality of my character panels, the resolution and picture quality are improved.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
Hey everyone,
I've been developing the RealFeel scene for over a year now. Over time, the scene has grown significantly in size and complexity — which, as expected, has led to a gradual drop in performance.
We can imagine that this scene is heavy on performance because of lights, hundreds of...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
Flower SET contains
Appearance - (Morph,Textures)
Clothing - (Eyebrow,Head flower,Upper body, ankle ,Skirt trailing,Shoes,Shoes Heel,Clothing Support SIM)
Assets - (Sickle)
The clothing part is my early content, and there will be some differences in quality compared to the content I make now...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...
This time, I made an asset for glasses for the first time in a while. Hexagonal under rim type available in 7 colors: black, white, red, pink, gold, silver, and brown.
This data is an asset bundle, so add a CustomUnityAsset to your scene just like adding people or things, and select my glasses...
New Year's gift for everyone, have fun *^_^*
Happy New Year
Gift Set Includes
woman's dress,Wrist Clothing,Ankle clothingX2,Thigh jewelry,Hat,Candy Cane(assets)
Clothing Support SIM
Of course, each part is separate, you can freely adjust the display effect and physical
This is an early piece of...
For example, i have person's hand and asset (for example - dildo). I put dildo into the right position into hand's grip, and in dildo settings select Paren Atom and Link To Atom (Person.rHand). Click: Parent Link for Position and Rotation.
But when i move hand, dildo folows hand with delay. So...
This is a 3D panel and a flat panel for displaying characters.
The 3D panel has a little unevenness, making it feel a little less flat.
There are also Lit and Unlit shader versions, as well as an X-inverted version of each.
This asset is lightweight.
The 3D model has less than 5000 polygons...