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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Hello Creators,
I’m excited to share a project I’ve been working on: a real-time skeleton-driving framework for VaM using a Variational Autoencoder (VAE).
Unlike traditional timeline animations or recorded loops, this system generates per-bone pose data in real-time based on the emotional...
About
Create advanced logic directly inside VaM. Build your logic and interact with the scene through a node-based graph, expose parameters for triggers, and even create a custom script UI.
Blooprints do neither aim to replace other logic plugins, nor custom C# plugins. It rather finds itself...
I've got an idea for a script that modifies how the clothing sim is driven by the sim texture, where the value is treated as a stepped/ramped cutoff (sort of like the "undress threshold" option, but reversible and with a smoothed step) instead of the usual behavior, but don't have enough...
How can I get paths for internal VAM's assets to load them by scripts. For example, i check Vamifier plugin script and found
string VAM_SHADER_NAME = "Custom/Subsurface/GlossNMCull";
But how the author of plugin got it? And how can I get list of assets in VAM's filesystem to use it?
It is...
Introduction
SceneDirector is meant to become the Swiss Army knife of atom state management and scene scripting.
It's based on my personal ScenePlugin, which was used to drive the DildoLanguage demo scene, as well as all my personal scenes. But it had no UI to speak of and was never intended...
I would like to use some prefabs, change icon of controller, but to revert changed would be nice to set default mesh from prefab. But to use it, i need to use string path to this prefab. How could I get this paths or list of meshes to use it?
Hey everyone,
I've been developing the RealFeel scene for over a year now. Over time, the scene has grown significantly in size and complexity — which, as expected, has led to a gradual drop in performance.
We can imagine that this scene is heavy on performance because of lights, hundreds of...
Hi @MacGruber
I'm trying to understand the counter brick.
https://hub.virtamate.com/resources/logicbricks.1975/
I can get the count to go up via a trigger, but once it reaches its goal it (appears to) keeps counting. How can I get it to reset back to 0?
Is the counter integer public...
What's this guide for?
It seems that there are problems if you want to use VSCode with the latest C# Extension, without having Visual Studio installed. This guide will explain how to do that, nice and easy.
NOTE: You will NEVER need to have a MS Account for this guide to work.
NOTE: The scope...
Plugin template in C#: custom VR menu (and desktop menu), custom scene manager/controller, and dynamic scene gameplay. One demo scene in a house.
Free, FC / WTFPL.
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How VaM scenes should be made...
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Please read the file "README.md"...
Hi, I have to read a .json with information that I'll include before building the plugin.
I've read files before, but they were physical files; not files inside a package.
I've tried to do something similar to the .cslist syntax and I've come with this solution...
Inside SuperController there's a variable (onSceneLoadedHandlers) that should call all the listeners when _isLoading becomes true, but that's not the case.
If you see the usages of that variable, at least in that class is completely unused. As an example, onSceneSavedHandlers is virtually the...
I'm making an script that performs a morph animation when an Atom (called _collider) enters a CollisionTrigger (_collisionBox), but the lack of documentation it's really making it hard.
Right now I have all the morphs that should change and the difference for each animation (stored in...
Warning: Sound: From our Smokin' Hot Voice Actress (unmute each video)
A Fully Voiced and Lip-Synced Choose Your Own Adventure with a Sexy Generic 28 year old British Moviestar named Elliara (You provide your own textures for the face and body to customize her to your fantasy but audio...