Hi, i use Virtamate since years now ^^ and just signed in to report this strange behavior.
I was able to animate morphs on TRANSITION ACTION of an animations steps of an animationPattern before 1.20. Since, i can not, i tryed to make a clean install, took me few hours, because i got like 80 gigs of content and was thinking there was a conflict, but i realised that i can see all the morphs On OnActive or OnInative action, but not on TRANSITION ACTION.
i do not not understand why there is only 400/2166 in OnActive and OnInactive Action too ? is there a particular reason?
So, is this an intended behavior in 1.20.* or is there a real problem. By the way, i looked again at my old virtamate install as i kept it on the side, and i got only 24 morphs under geometry since 1.20 in TRANSITION ACTION like my morphs has kept their animation property or something like that...
Hope to don't make a duplicate bug report, but i didn't saw it in the thread.
Here are more details about what i did in order ->
1 - update my main install, as told, 24 morphs under person/geometry in animationStep TRANSITION ACTION
2 - made a fresh install and just import *.var and my own morphs.... i got like 2% of the main install in it.... and the result in on the screenshots above
3 - As i am writting this post, i did a last test, made a fresh install and without importing anything, in the default scene, i add an animationPattern, and then try to add a morph to the person -> result -> person/geometry has no morphs in TRANSITION ACTION on both animationStep and collisionTrigger, but only 400/* morphs when under OnActive or OnInactive Action
Hope the detailed steps i describeded gonna help...
Despite of that, cheers for the great work
I was able to animate morphs on TRANSITION ACTION of an animations steps of an animationPattern before 1.20. Since, i can not, i tryed to make a clean install, took me few hours, because i got like 80 gigs of content and was thinking there was a conflict, but i realised that i can see all the morphs On OnActive or OnInative action, but not on TRANSITION ACTION.
i do not not understand why there is only 400/2166 in OnActive and OnInactive Action too ? is there a particular reason?
So, is this an intended behavior in 1.20.* or is there a real problem. By the way, i looked again at my old virtamate install as i kept it on the side, and i got only 24 morphs under geometry since 1.20 in TRANSITION ACTION like my morphs has kept their animation property or something like that...
Hope to don't make a duplicate bug report, but i didn't saw it in the thread.
Here are more details about what i did in order ->
1 - update my main install, as told, 24 morphs under person/geometry in animationStep TRANSITION ACTION
2 - made a fresh install and just import *.var and my own morphs.... i got like 2% of the main install in it.... and the result in on the screenshots above
3 - As i am writting this post, i did a last test, made a fresh install and without importing anything, in the default scene, i add an animationPattern, and then try to add a morph to the person -> result -> person/geometry has no morphs in TRANSITION ACTION on both animationStep and collisionTrigger, but only 400/* morphs when under OnActive or OnInactive Action
Hope the detailed steps i describeded gonna help...
Despite of that, cheers for the great work