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Naturalis

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How does the breast mass calculation work? I ask because for larger breasts (E cup or larger) it appears to underreport the mass. However, I do not know if I am wrong or if the plugin uses a different method. Also sometimes when I use a breast morph that makes the breasts noticeably large, the mass wont change much and the calibration button won't turn red. [I am on version 93]
 
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How does the breast mass calculation work? I ask because for larger breasts (E cup or larger) it appears to underreport the mass. However, I do not know if I am wrong or if the plugin uses a different method. Also sometimes when I use a breast morph that makes the breasts noticeably large, the mass wont change much and the calibration button won't turn red. [I am on version 93]
It's based on a rough estimate of the volume, but it's not meant to be accurate, it's scaled according to what looks appropriate (which is subjective).

The mass only changes as a result of calibration, but not every time. To ensure that calibration updates mass, you need to have changed a non-pose morph that affects the breast area or changed atom scale - but this requires that you have "Monitor Morphs And Atom Scale" enabled in the calibration prefrences. Adjusting the mass offset slider in the plugin UI also works. Alternatively you can trigger calibration with the triggerable action or with Keybindings, or by loading a preset - these will always cause mass to be recalculated.
 
Hey everlaster. I love your plugin, it's incredible. A small annoying interaction I found is that when Naturalis calibrates while the Autothruster plugin is active, Autothruster continues to move the body while calibrating. I use autothruster and naturalis together in almost every scene I make, so my current necessary workflow if I want to calibrate/change appearance is Person>deactivate autothruster>make changes>calibrate>reactivate autothruster. I don't mind dealing with it, but if it's an easy fix I would really appreciate it. Thanks for reading
 
Hey everlaster. I love your plugin, it's incredible. A small annoying interaction I found is that when Naturalis calibrates while the Autothruster plugin is active, Autothruster continues to move the body while calibrating. I use autothruster and naturalis together in almost every scene I make, so my current necessary workflow if I want to calibrate/change appearance is Person>deactivate autothruster>make changes>calibrate>reactivate autothruster. I don't mind dealing with it, but if it's an easy fix I would really appreciate it. Thanks for reading
Hi midno, glad to hear that thanks! The fix would have to be done in the Autothruster plugin itself, it needs to respect the Freeze Motion/Sound toggle in the UI toolbar area. Naturalis freezes the scene for the duration of calibration, and unfreezes it when done.

FYI @Vinput if you want to patch Autothruster, or if any other author of any other plugin wants to ensure their animation is paused during the freeze, here's a way to do that:

C#:
void Update() // or FixedUpdate
{
    if(!GlobalAnimationFrozen())
    {
        // execute code that animates stuff
    }
}

public static bool GlobalAnimationFrozen() =>
    SuperController.singleton.freezeAnimationToggle != null &&
    SuperController.singleton.freezeAnimationToggle.isOn;
 
Hi midno, glad to hear that thanks! The fix would have to be done in the Autothruster plugin itself, it needs to respect the Freeze Motion/Sound toggle in the UI toolbar area. Naturalis freezes the scene for the duration of calibration, and unfreezes it when done.

FYI @Vinput if you want to patch Autothruster, or if any other author of any other plugin wants to ensure their animation is paused during the freeze, here's a way to do that:

C#:
void Update() // or FixedUpdate
{
    if(!GlobalAnimationFrozen())
    {
        // execute code that animates stuff
    }
}

public static bool GlobalAnimationFrozen() =>
    SuperController.singleton.freezeAnimationToggle != null &&
    SuperController.singleton.freezeAnimationToggle.isOn;

legendary
 
Maybe you already do these but I can't seem to find them.

I Think it would be really cool if Naturalis exposed certain controls to other plugins like Timeline with regards to clothing, like enabling/disabling SIM, DETACH and even disabling the clothing item itself like you can from within the CLOTHING tab.

It would also be nice if, when detaching, or undressing, that the clothing / morph adjustments could automatically revert.
I understand it might not be feasible or even possible to probe the status of every bit of clothing, that's why i was thinking if it could be triggered through the Naturalis plugin then we could auto disable the clothing effects.

Another benefit would be that IF we can disable through the Naturalis Plugin, it would cure SO many of the frustrations with undressed/detached clothes popping back on and sliding off when the Look is moved to another animation or pose.
Timeline doesn't have the ability to turn OFF clothes.

1738848617452.png
 
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The VaM trigger -> Person -> Geometry -> allows you to enable/disable specified clothing items, which timeline can execute (a trigger track needs to be added to the animation).

View attachment 467018
Really?!? why has nobody else mentioned this?!?
I'm testing right away!
so if i wanted to remove it, I'm assuming that it should be false?

EDIT: tested it and YUP, it works!
 
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@Clocksmith I think I've seen that before once or twice. The soft physics can somehow get "stuck" like that, and I have no idea what's actually causing it.

Does the issue come back if you enable soft physics again (via the plugin UI)?

What if, instead of disabling the plugin and then disabling the soft physics in F Breast Physics 2 and enabling the plugin again, you instead just disable soft physics from the plugin UI? Does the issue go away then?

I think that Naturalis is AMAZING for most things but for some reason the hard colliders are too aggressive?
this is MOST apparent when the arms are slightly forward on a busty model. I think this is the single biggest Achilles heel when working with this plugin, otherwise it's been a game changer!
WITH TM ENABLED:
1745002112077.jpeg
1745002138605.jpeg


TM DISABLED:
1745002207606.jpeg
1745002224285.jpeg


I also wish that the breast would absorb or FLOW more into objects like a hand, for example. When a look presses in even slightly on the bottom of the breast, the ENTIRE breast shifts up unnaturally when normally it would just make an indentation where the contact point was.
Because of this, i find myself needing to disable TM when there are poses like above, but of course when you REENABLE TM, it need to recalibrate which takes time. It would be nice if calibration settings were remembered at least.

my settings:
1745002615678.png
 
I think that Naturalis is AMAZING for most things but for some reason the hard colliders are too aggressive?
this is MOST apparent when the arms are slightly forward on a busty model. I think this is the single biggest Achilles heel when working with this plugin, otherwise it's been a game changer!
WITH TM ENABLED:
View attachment 481236View attachment 481237

TM DISABLED:
View attachment 481239View attachment 481240

I also wish that the breast would absorb or FLOW more into objects like a hand, for example. When a look presses in even slightly on the bottom of the breast, the ENTIRE breast shifts up unnaturally when normally it would just make an indentation where the contact point was.
Because of this, i find myself needing to disable TM when there are poses like above, but of course when you REENABLE TM, it need to recalibrate which takes time. It would be nice if calibration settings were remembered at least.

my settings:
View attachment 481241

You know you can further adjust TM beyond this page, right? The next page over you can go absolutely ham on customizing the physics (including soft collider radius/depth) and then two pages over you have the hard colliders, where you can adjust those as well.

Basically , if you're really trying to lock-in breast behavior across a variety of poses and situations, you shouldn't just use that first page, which is like the "EZ settings" option. You can also adjust calibration preferences to fix your other stated issues regarding saved settings and what not.

Really just sounds like you need to explore this plugin further.
 
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