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Is there a target in Atom Core Control that you can trigger to tun off VAM?

createdjustfordis

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Oct 10, 2021
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So I am building a scene and I am wanting to create a collision trigger that will target a specific atom that will cause the game to turn off. Ive looked in Core Control and other places and I have yet to find it. Any ideas?
 
That sounds like pretty bad UX for your scene. Users might assume VaM crashed or something, no one expects VaM to quit when you collide with something.

Anyway, all you need is a tiny plugin that calls Application.Quit when triggered. Plugin attached below, put it anywhere in your scene and use like this:
1678296934829.png
 

Attachments

  • MacGruber_ApplicationQuit.cs
    229 bytes · Views: 0
That sounds like pretty bad UX for your scene. Users might assume VaM crashed or something, no one expects VaM to quit when you collide with something.

Anyway, all you need is a tiny plugin that calls Application.Quit when triggered. Plugin attached below, put it anywhere in your scene and use like this:
View attachment 220599
Thanks! Funny enough its for a scene for personal use so its not a worry. Thanks for the help!
 
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