Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Hi Guest!
We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development. To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.
Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
So I am building a scene and I am wanting to create a collision trigger that will target a specific atom that will cause the game to turn off. Ive looked in Core Control and other places and I have yet to find it. Any ideas?
That sounds like pretty bad UX for your scene. Users might assume VaM crashed or something, no one expects VaM to quit when you collide with something.
Anyway, all you need is a tiny plugin that calls Application.Quit when triggered. Plugin attached below, put it anywhere in your scene and use like this:
That sounds like pretty bad UX for your scene. Users might assume VaM crashed or something, no one expects VaM to quit when you collide with something.
Anyway, all you need is a tiny plugin that calls Application.Quit when triggered. Plugin attached below, put it anywhere in your scene and use like this: View attachment 220599