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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
So I am building a scene and I am wanting to create a collision trigger that will target a specific atom that will cause the game to turn off. Ive looked in Core Control and other places and I have yet to find it. Any ideas?
That sounds like pretty bad UX for your scene. Users might assume VaM crashed or something, no one expects VaM to quit when you collide with something.
Anyway, all you need is a tiny plugin that calls Application.Quit when triggered. Plugin attached below, put it anywhere in your scene and use like this:
That sounds like pretty bad UX for your scene. Users might assume VaM crashed or something, no one expects VaM to quit when you collide with something.
Anyway, all you need is a tiny plugin that calls Application.Quit when triggered. Plugin attached below, put it anywhere in your scene and use like this: View attachment 220599